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Old 02-28-2007, 03:56 PM   #1
sweetkool_ind93
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Default A new hack project

Since I couldn't help out with the FF6 Hack project, I'm working on something... yes, a little something...

And i'll probably get laughed at, because I don't own a bigass site like BlitzKrieg Innovations or something.. What I'm working on is streaming PSX music ripped to MP3's into FF6.. and it's going well.. Seperate files, of course. Go on. Laugh at me. I know you want to. Probably won't be done until 2010.

<P ID="signature">"Now serving number 67." ~Sam Fisher</P><P ID="edit"><FONT class="small">Edited by sweetkool_ind93 on 02/28/07 11:06 AM.</FONT></P>
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Old 03-01-2007, 01:34 AM   #2
JCE3000GT
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Default Re: A new hack project

> Since I couldn't help out with the FF6 Hack project, I'm
> working on something... yes, a little something...

Got any special plans? Give the people some hints. <img src=smilies/magbiggrin.gif>

> And i'll probably get laughed at, because I don't own a
> bigass site like BlitzKrieg Innovations or something.. What
> I'm working on is streaming PSX music ripped to MP3's into
> FF6.. and it's going well.. Seperate files, of course. Go
> on. Laugh at me. I know you want to. Probably won't be done
> until 2010.

My site is a "bigass site"? Since when? We have maybe 5 or 6 active users--and 4 of those are admins or moderators. <img src=smilies/laff.gif> No one will laugh at you as long as you show the community some progress--and maybe a teaser or something. <img src=smilies/thumb.gif>
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Old 03-01-2007, 05:22 PM   #3
sweetkool_ind93
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Default Re: A new hack project

Actually, it's not going well now.. i'm corrupting ROMs left and right!<img src=smilies/banghead.gif> But I'm working like hell to finish! I just need to find the music data. Yes, it's a lotta guesswork because I don't know WHERE the music data is!
<P ID="signature">"Now serving number 67." ~Sam Fisher</P><P ID="edit"><FONT class="small">Edited by sweetkool_ind93 on 03/01/07 12:26 PM.</FONT></P>
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Old 03-02-2007, 04:34 PM   #4
sweetkool_ind93
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Default Re: A new hack project

Can anybody tell me where it is???<img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/flipa.gif><img src=smilies/flipa.gif><img src=smilies/2gunsfiring_v1.gif><img src=smilies/2gunsfiring_v1.gif><img src=smilies/director.gif><img src=smilies/director.gif><img src=smilies/werd.gif><img src=smilies/puke.gif><img src=smilies/puke.gif><img src=smilies/puke.gif><img src=smilies/werd.gif><img src=smilies/2gunsfiring_v1.gif>
<P ID="signature">"Now serving number 67." ~Sam Fisher</P>
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Old 03-02-2007, 06:51 PM   #5
Lenophis
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Default Re: A new hack project

<blockquote><font class="small">In reply to:</font><hr>

Can anybody tell me where it is???

<hr></blockquote>
Sure. <img src=http://www.zophar.net/wwwthreads/smilies/thumb.gif>

050200 05020F CODE No Jump codes to actual code 8/26/2002
050210 05021B PTR No Pointers to 6 main chunks of SPC data (+050200) 8/26/2002
05021C 050227 DATA No SPC addresses for 6 main chunks of SPC data 8/26/2002
050228 050233 PTR No Pointers to song data etc. (not sure these are even used) 8/26/2002
050234 0508B8 CODE No Actual code for 65816 9/9/2002
0508B9 0508F8 DATA No Data for SPC codes $30-$3F (shortcuts to play songs $00-$0F) 8/26/2002
0508F9 0508FD DATA No "Song indexes which need the current song to be paused then resumed (battle, sleepy time)" 8/26/2002
0508FE 05090D DATA No Jump table for SPC codes $10-$17 8/26/2002
05090E 05090F DATA No Length of Main SPC Code Loop 6/24/2002
050910 0520C6 CODE No Main SPC Code Loop (Copied to SPC locations $0200-$19B6) 9/9/2002
0520C7 0520C8 DATA No Length of Sound Effect Sample Data 8/26/2002
0520C9 052215 DATA No Sound Effect Sample Data (Copied to SPC locations $4800-$494C) 8/26/2002
052216 052217 DATA No Length of Pointer Table to Sound Effect Sample Data 8/26/2002
052218 052237 DATA No Pointer Table to Sound Effect Sample Data (Copied to SPC locations $1B00-$1B1F) 8/26/2002
052238 052239 DATA No Length of ADSR Data for Sound Effect Samples 8/26/2002
05223A 052249 DATA No ADSR Data for Sound Effect Samples (Copied to SPC locations $1A80-$1A8F) 8/26/2002
05224A 05224B DATA No Length of Wave Rate Multiplying Values for Sound Effect Samples 8/26/2002
05224C 05225B DATA No Wave Rate Multiplying Values for Sound Effect Samples (Copied to SPC locations $1A00-$1A0F) 8/26/2002
05225C 05225D DATA No Length of Type 1 Sound Effect Instruction Pointers and Instructions 8/26/2002
05225E 053E5D DATA No Type 1 Sound Effect Instruction Pointers and Instructions 8/26/2002
053E5E 053E5E DATA No Number of Songs in the Game 8/26/2002
053E5F 053F1B PTR No Pointers to BRRs (63 addresses) 7/17/2002
053F1C 053F99 DATA No "Loop Start Info for Samples (constants to be added to wave table pointers, index 0 = sample 1)" 8/26/2002
053F9A 054017 DATA No Wave Rate Multiplying Data for Samples (index 0 = sample 1) 8/26/2002
054018 054095 DATA No ADSR Data for Samples (index 0 = sample 1) 8/26/2002
054096 054194 PTR No Pointers to SPCs - (85 addresses) (First one at 085E7A) 8/23/2002
054195 054C34 DATA No "Table of Sample Indexes For Each Song (85 elements, 32 bytes each)" 5/8/2003
054C35 085E79 BRR No BRR samples 8/27/2002
085E7A 085E9F SPC No (Silence) (00) (51) 10/1/2002
085EA0 08661D SPC No 3.16 - The Prelude (01) 10/1/2002
08661E 086932 SPC No 1.03 - Awakening (05) 10/1/2002
086933 086F68 SPC No 2.01 - Terra (06) 10/1/2002
086F69 0872C4 SPC No 1.11 - Shadow (07) 10/1/2002
0872C5 0876BE SPC No 2.18 - Strago (08) 10/1/2002
0876BF 087AF7 SPC No 1.18 - Gau (09) 10/1/2002
087AF8 087EAE SPC No 1.07 - Edgar & Sabin (0A) 10/1/2002
087EAF 088227 SPC No 2.02 - Coin Song (0B) 10/1/2002
088228 088637 SPC No 1.13 - Cyan (0C) 10/1/2002
088638 088A99 SPC No 1.04 - Locke (0D) 10/1/2002
088A9A 088DEC SPC No 2.04 - Forever Rachel (0E) 10/1/2002
088DED 089155 SPC No 2.19 - Relm (0F) 10/1/2002
089156 08976E SPC No 2.11 - Setzer (10) 10/1/2002
08976F 089A28 SPC No 3.09 - Epitaph (11) 10/1/2002
089A29 089D61 SPC No 1.22 - Celes (12) 10/1/2002
089D62 08A7D3 SPC No 2.03 - Techno de Chocobo (13) 10/1/2002
08A7D4 08AF35 SPC No 1.24 - The Decisive Battle (14) 10/1/2002
08AF36 08B69C SPC No 2.12 - Johnny C. Bad (15) 10/1/2002
08B69D 08B9B7 SPC No 1.01 - Opening Theme 2 (03) 10/1/2002
08B9B8 08C1E7 SPC No 1.08 - Kefka (16) 10/1/2002
08C1E8 08C44B SPC No 1.02 - The Mines of Narshe (17) 10/1/2002
08C44C 08CA81 SPC No 1.15 - The Phantom Forest (18) 10/1/2002
08CA82 08D0C0 SPC No 1.01 - Opening Theme 3 (04) 10/1/2002
08D0C1 08D52F SPC No 1.17 - Wild West (19) 10/1/2002
08D530 08DC55 SPC No 1.23 - Save Them! (1A) 10/1/2002
08DC56 08DFBE SPC No 2.13 - The Empire Gestahl (1B) 10/1/2002
08DFBF 08E36A SPC No 1.12 - Troops March On (1C) 10/1/2002
08E36B 08E556 SPC No 1.21 - Under Martial Law (1D) 10/1/2002
08E557 08E5E1 SPC No Waterfall (1E) 10/1/2002
08E5E2 08EC47 SPC No 1.25 - Metamorphosis (1F) 10/1/2002
08EC48 08F1A5 SPC No 1.16 - The Phantom Train 1 & 2 (20) 10/1/2002
08F1A6 08F671 SPC No 2.20 - Another World of Beasts (21) 10/1/2002
08F672 08FC14 SPC No 2.10 - Grand Finale 2 (22) 10/1/2002
08FC15 090042 SPC No 1.09 - Mt. Koltz (23) 10/1/2002
090043 09074A SPC No 1.05 - Battle Theme (24) 10/1/2002
09074B 0907E8 SPC No Fanfare (25) 10/1/2002
0907E9 090C65 SPC No 2.09 - The Wedding Waltz 1 (26) 10/1/2002
090C66 09169B SPC No 2.08 - Aria de Mezzo Caraterre (27) 10/1/2002
09169C 091C4B SPC No 1.20 - Kids Run Through the City Corner (2A) 10/1/2002
091C4C 0920DC SPC No 3.08 - Gogo (2D) 10/1/2002
0920DD 09288E SPC No 1.10 - Returners (2E) 10/1/2002
09288F 092B96 SPC No 1.06 - Fanfare (2F) 10/1/2002
092B97 09300A SPC No 3.11 - Umaro (30) 10/1/2002
09300B 093457 SPC No 2.17 - Mog (31) 10/1/2002
093458 0939FE SPC No 1.14 - The Unforgiven (32) 10/1/2002
0939FF 0941AD SPC No 3.03 - The Fierce Battle (33) 10/1/2002
0941AE 094664 SPC No 3.06 - The Day After (34) 10/1/2002
094665 094CB2 SPC No 2.15 - Blackjack (35) 10/1/2002
094CB3 094F6E SPC No 3.02 - Catastrophe (36) 10/1/2002
094F6F 095515 SPC No 3.10 - The Magic House (37) 10/1/2002
095516 0955DA SPC No Nighty Night (38) 10/1/2002
0955DB 0956C4 SPC No Wind (39) 10/1/2002
0956C5 095756 SPC No Windy Shores (3A) 10/1/2002
095757 0964C8 SPC No "3.14 - Dancing Mad 1, 2, & 3 (3B)" 10/1/2002
0964C9 0965CC SPC No The Raft and the Flowing River (3C) 10/1/2002
0965CD 096B02 SPC No 2.06 - Spinach Rag (3D) 10/1/2002
096B03 096C6D SPC No 3.04 - Rest in Peace (3E) 10/1/2002
096C6E 096D18 SPC No Train Running (3F) 10/1/2002
096D19 096DC1 SPC No The Dream of a Train (40) 10/1/2002
096DC2 0972D9 SPC No 2.07 - Overture 1 (41) 10/1/2002
0972DA 0973C8 SPC No 2.07 - Overture 2 (42) 10/1/2002
0973C9 097C05 SPC No 2.07 - Overture 3 (43) 10/1/2002
097C06 097EEA SPC No 2.09 - The Wedding Waltz 2 (44) 10/1/2002
097EEB 09817B SPC No 2.09 - The Wedding Waltz 3 (45) 10/1/2002
09817C 0985DA SPC No 2.09 - The Wedding Waltz 4 (46) 10/1/2002
0985DB 098A41 SPC No 1.01 - Opening Theme 1 (02) 10/1/2002
098A42 098E98 SPC No 2.14 - Devil's Lab (47) 10/1/2002
098E99 098EE7 SPC No Fire! (48) 10/1/2002
098EE8 098F84 SPC No Machine Running (49) 10/1/2002
098F85 099013 SPC No Inside the Burning House (4A) 10/1/2002
099014 0992B5 SPC No 2.16 - ??? (2B) 10/1/2002
0992B6 0995A1 SPC No 1.19 - The Serpent Trench (28) 10/1/2002
0995A2 09995E SPC No 2.05 - Slam Shuffle (29) 10/1/2002
09995F 0999DE SPC No 2.10 - Grand Finale 1 (2C) 10/1/2002
0999DF 099FBE SPC No 3.01 - New Continent (4B) 10/1/2002
099FBF 09A44E SPC No 3.07 - Searching for Friends (4C) 10/1/2002
09A44F 09A5D7 SPC No 3.12 - Fanatics (4D) 10/1/2002
09A5D8 09AE50 SPC No 3.13 - Last Dungeon & Aura (4E) 10/1/2002
09AE51 09B09E SPC No 3.05 - Dark World (4F) 10/1/2002
09B09F 09BBB8 SPC No 3.14 - Dancing Mad 4.2 (50) 10/1/2002
09BBB9 09BCF8 SPC No 3.14 - Dancing Mad 4.1 (52) 10/1/2002
09BCF9 09E13E SPC No 3.15 - Ending Theme 1 (53) 10/1/2002
09E13F 09FEEB SPC No 3.15 - Ending Theme 2 (54) 10/1/2002
09FEEC 09FFFF --- No UNUSED SPACE (276 bytes) 6/24/2002
0A0000 No 6/24/2002

Does that answer a few questions?
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Old 03-02-2007, 06:57 PM   #6
sweetkool_ind93
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Default Re: A new hack project

J'yup.
<P ID="signature">"Now serving number 67." ~Sam Fisher</P>
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Old 03-02-2007, 07:14 PM   #7
sweetkool_ind93
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Default Re: A new hack project

I'll try this. <img src=smilies/cwm11.gif>
<P ID="signature">"Now serving number 67." ~Sam Fisher</P>
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Old 03-03-2007, 04:12 AM   #8
sweetkool_ind93
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Default Re: A new hack project

How do I change the names in the opening credits/end credits???
<P ID="signature">"Now serving number 67." ~Sam Fisher</P>
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Old 03-06-2007, 04:03 AM   #9
Audigy
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Default Re: A new hack project

You're out of your league, man.
Stick with NESticle for hacking for now. <img src=smilies/banghead.gif>
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http://www.oddigy.com
beadsprites and PSFs, oh my!</P>
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Old 03-06-2007, 04:49 AM   #10
Reaper man
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Default Re: A new hack project

> What I'm working on is streaming PSX music ripped to MP3s into FF6..

you don't have any idea how the SPC700 works, do you?
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