Zophar's Message Domain

Go Back   Zophar's Message Domain > Emulation Talk > Rom Hack

Reply
 
Thread Tools Display Modes
Old 11-05-2006, 06:59 PM   #1
JCE3000GT
Senior Member
 
JCE3000GT's Avatar
 
Join Date: Sep 2001
Location: Little Elm, TX
Posts: 5,167
Default Some SPC remixes from CT & FF6

Here's a few remixes/injections I've done to FF6 and CT using one of my new projects.

Note: For those who don't know these aren't just hacked *.SPC files, I hacked the ROM itself.

FF6 Battle -> CT:
http://www.blitzkrieg.finalconquest....attletheme.rar

FF6 Blackjack -> CT:
http://www.blitzkrieg.finalconquest....x_blacjack.rar

BS Treasure Conflix Shrine -> FF6 (custom style):
http://www.blitzkrieg.finalconquest....mix_shrine.rar

The Day After (V2) FF6:
http://www.blitzkrieg.finalconquest....dayafterv2.rar

The Decisive Battle (V2) FF6:
http://www.blitzkrieg.finalconquest....vebattlev2.rar

The Fierce Battle (Decisive Battle style) FF6:
http://www.blitzkrieg.finalconquest....ercebattle.rar

This is a Strings sample taken from Romancing SaGa 3 and injected into FF6:
http://www.blitzkrieg.finalconquest....3_strings1.rar

Opinions?
<P ID="signature"><center>

coolieranx: I think accepting Christ should at least be worth a PlayStation 3</center></P>
JCE3000GT is offline   Reply With Quote
Old 11-06-2006, 03:06 AM   #2
MonsieurSirhan
Senior Member
 
Join Date: Nov 2004
Posts: 429
Default Re: Some SPC remixes from CT & FF6

Excellent would be an understatement
<P ID="signature">_- | -_
</P>
MonsieurSirhan is offline   Reply With Quote
Old 11-06-2006, 04:04 AM   #3
The 9th Sage
Senior Member
 
The 9th Sage's Avatar
 
Join Date: Mar 2004
Location: NY State in the US
Posts: 17,439
Default Re: Some SPC remixes from CT & FF6

> Opinions?

All I can really say is: rad. <img src=smilies/thumb.gif>
<P ID="signature">http://www.xanga.com/ZeldaDD
In the post there is a cow...</a></P>
__________________
Just can't wait to bomb some Dodongos.
---
http://www.xanga.com/zeldadd

Twitter
The 9th Sage is offline   Reply With Quote
Old 11-06-2006, 06:58 AM   #4
JCE3000GT
Senior Member
 
JCE3000GT's Avatar
 
Join Date: Sep 2001
Location: Little Elm, TX
Posts: 5,167
Default I'll show you "rad"

> > Opinions?
>
> All I can really say is: rad.

How about this for "rad"?







I've been "secretly" working on this...it's getting near 50% total completion. <img src=smilies/thumb.gif>
<P ID="signature"><center>

coolieranx: I think accepting Christ should at least be worth a PlayStation 3</center></P>
JCE3000GT is offline   Reply With Quote
Old 11-06-2006, 03:18 PM   #5
The 9th Sage
Senior Member
 
The 9th Sage's Avatar
 
Join Date: Mar 2004
Location: NY State in the US
Posts: 17,439
Default Re: I'll show you "rad"

> How about this for "rad"?

Oooh, that's nice. That's going to be awesome, it sounds like doing it by hand was a pain in the ass.
<P ID="signature">http://www.xanga.com/ZeldaDD
In the post there is a cow...</a></P>
__________________
Just can't wait to bomb some Dodongos.
---
http://www.xanga.com/zeldadd

Twitter
The 9th Sage is offline   Reply With Quote
Old 11-06-2006, 07:50 PM   #6
Richter X
Senior Member
 
Richter X's Avatar
 
Join Date: Nov 1999
Location: Hagan, Georgia, United States of America
Posts: 1,784
Default Re: I'll show you "rad"

Wowwwww!
<P ID="signature"></img>
Me am Chinese! Me make best RICE!</P>
__________________
Richter X is offline   Reply With Quote
Old 11-06-2006, 08:11 PM   #7
Audigy
Senior Member
 
Audigy's Avatar
 
Join Date: Apr 2004
Location: Houston, TX
Posts: 755
Default Re: Some SPC remixes from CT & FF6

Woohah, now that is some hot shit.
Only complaint... I want an octave adjuster, or better yet, kick your own ass and add a tab that details notation of each sequence. *runs away* ;D

I like the FFVI battle done with CT instruments best, but it would sound better if the strings were lowered an octave.

Oh hey, I have some questions...
In order for a game's tracks to be "supported" in that thing, is the only thing you need to do go in there and map out the instruments? If that's the case, mind if I hop aboard and help you out? I love doing that kind of stuff, and I've done professional QA for instrument sets, so I could easily discern things like a Balafon or an Oud or 1000 other instruments you've never heard of. ;D Lemme know.

I'm dying to hear that gorgeous piano from Star Ocean plopped into something like Chrono Trigger; that would be a real hoot.


<P ID="signature">--

http://www.oddigy.com
beadsprites and PSFs, oh my!</P><P ID="edit"><FONT class="small">Edited by Audigy on 11/06/06 03:14 PM.</FONT></P>
__________________
http://www.oddigy.com
Audigy is offline   Reply With Quote
Old 11-06-2006, 11:09 PM   #8
GeminiMan
Senior Member
 
Join Date: Mar 2003
Posts: 388
Default Re: I'll show you "rad"

> How about this for "rad"?

Shit, sir. That's amazing.
<P ID="signature"></P>
GeminiMan is offline   Reply With Quote
Old 11-07-2006, 02:39 AM   #9
JCE3000GT
Senior Member
 
JCE3000GT's Avatar
 
Join Date: Sep 2001
Location: Little Elm, TX
Posts: 5,167
Default Re: Some SPC remixes from CT & FF6

> Oooh, that's nice. That's going to be awesome, it sounds
> like doing it by hand was a pain in the ass.

Yes and no. More time consuming than anything else.

> Woohah, now that is some hot shit.
> Only complaint... I want an octave adjuster, or better yet,
> kick your own ass and add a tab that details notation of
> each sequence. *runs away* ;D

The octaves and other specifics will come later once I finish the core of the app first.

> I like the FFVI battle done with CT instruments best, but it
> would sound better if the strings were lowered an octave.

The problem with CT's strings is that they sound like ass if too low and octave...AND they are recorded at a higher octave so its a pain to find the sweet spot. I do agree that it's a bit too high...but if you listen to it I don't think it's that far off.

> Oh hey, I have some questions... In order for a game's tracks to be "supported" in that
> thing, is the only thing you need to do go in there and map
> out the instruments? If that's the case, mind if I hop
> aboard and help you out?

> I love doing that kind of stuff,
> and I've done professional QA for instrument sets, so I
> could easily discern things like a Balafon or an Oud or 1000
> other instruments you've never heard of. ;D Lemme know.

I haven't coded the song editing portion yet, just the sample indexes. But when I do code that portion it will edit any correctly formatted SPC in the ROM. I'll definately keep you in mind when I'll need some beta testing.

> I'm dying to hear that gorgeous piano from Star Ocean
> plopped into something like Chrono Trigger; that would be a
> real hoot.

Star Ocean does have some great samples let me tell you. RS3 does also I think. I do plan on having a sort-of archive of BRR samples dumped into files for the user to import into any of the listed games in my app. It will be a while before that's coded but I do plan on it. If someon would write a simple wav -> brr sample converter it would really be worth while to import whatever sample suits your fancy. <img src=smilies/magbiggrin.gif>
<P ID="signature"><center>

coolieranx: I think accepting Christ should at least be worth a PlayStation 3</center></P>
JCE3000GT is offline   Reply With Quote
Old 11-23-2006, 02:37 AM   #10
sweetkool_ind93
Senior Member
 
Join Date: Nov 2006
Posts: 153
Default Re: Some SPC remixes from CT & FF6


When's the SPC Editor gonna be done?<img src=smilies/banghead.gif>
<P ID="signature"></P>
sweetkool_ind93 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:48 AM.

Contact Us - Zophar's Domain - Archive - Top

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.