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Old 03-17-2006, 02:54 AM   #1
Lenophis
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Default Unveiling of the new project

A couple weeks ago I started a new rom hack project. I felt like doing another rebalancing act, like KingLettuce and myself did for Demonic Pandemonium, only this time the victim is Final Fantasy 6. Right now it's only screenshots of some minor cosmetic changes, and simply put, left is old, right is new.
<img src=http://leno.hypher.net/images/old00.png> <img src=http://leno.hypher.net/images/project00.png>
<img src=http://leno.hypher.net/images/old01.png> <img src=http://leno.hypher.net/images/project01.png>
<img src=http://leno.hypher.net/images/old02.png> <img src=http://leno.hypher.net/images/project02.png>
<img src=http://leno.hypher.net/images/old03.png> <img src=http://leno.hypher.net/images/project03.png>
<img src=http://leno.hypher.net/images/old04.png> <img src=http://leno.hypher.net/images/project04.png>

That's not even the tip of the iceberg, the survey team is still trying to find the top of the mountain right now.

I'm not doing this on my own though. I've once again asked KingLettuce to come aboard, and I also asked Dark Knight Kain as well. (Although I asked them in reverse order. <img src=smilies/magbiggrin.gif>)

There will be many changes to the internal mechanics of the game. The rebalancing act will involve some assembly changes, as well as statistical changes.

There's still a long way to go, but it is my hope that a shitload amount of the game is changed when it is finally ready.
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Old 03-17-2006, 02:59 AM   #2
Dark Macc
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Default Re: Unveiling of the new project

I most certainly like the non-bold text. It's much more crisp.
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Old 03-17-2006, 03:52 AM   #3
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Default Re: Unveiling of the new project

> I most certainly like the non-bold text. It's much more
> crisp.

I agree, cept for the numbers. They just don't look "right" to me.
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Old 03-20-2006, 03:29 AM   #4
Lenophis
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Default Re: Unveiling of the new project

The font seems to be half and half by the thoughts of the people (half of everybody that has seen this like it, and half don't).

In any event, one more cosmetic change to note:
<img src=http://leno.hypher.net/images/gil.png>

There might be more screenshots to come later, I'm not sure. That'll be up to the team on what is and isn't shown from here on out.
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Old 03-20-2006, 05:54 PM   #5
Dark Knight Kain
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Default Re: Unveiling of the new project

> In any event, one more cosmetic change to note:

'kay, I'm blind, what changed?

Edit: "Gil"

As for the number hater (You know who you are): <img src=smilies/flipa.gif>

(Seriously, those numbers look terrible non-bold, I'm the one that made the font)

Leno, you can show them my Capture patch if you want.
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Old 03-20-2006, 06:48 PM   #6
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Default Re: Unveiling of the new project

> > In any event, one more cosmetic change to note:
>
> 'kay, I'm blind, what changed?
>
> Edit: "Gil"
The stats. (the soldiers originally started at level 1 and Terra had more HP than MP.)
I'm assuming no leveling was done before this shot, since steps = 0.
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Old 03-20-2006, 07:00 PM   #7
Dark Knight Kain
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Default Re: Unveiling of the new project

> The stats. (the soldiers originally started at level 1 and
> Terra had more HP than MP.)
> I'm assuming no leveling was done before this shot, since
> steps = 0.

Ah, yes, didn't see that (Actually I did, just paid no attention to it, didn't notice the Steps)
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Old 03-20-2006, 07:23 PM   #8
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Default Re: Unveiling of the new project

<blockquote><font class="small">In reply to:</font><hr>

Leno, you can show them my Capture patch if you want.

<hr></blockquote>
<img src=http://www.geocities.com/abgh21/capturefight.png> <img src=http://www.geocities.com/abgh21/capturefight2.png>
The patch changes "Fight" into "Capture" and not "Steal" into "Capture" in case it needs to be explained.

Right now I'm trying to make some heavy modifications to the Atma Weapon, but am having little success. I'm trying to add defense into its damage calculations, but results have been random (64 for one hit, 3400 for the next all on the same monster; all hits doing no damage, etc) and I'm running out of ideas why its not working. <img src=smilies/cry.gif>
<P ID="signature"><center><img src=http://leno.hypher.net/images/slick.png border=0 title="How Slick are you?">
Slickness factor of 10.</center></P><P ID="edit"><FONT class="small">Edited by Lenophis on 03/20/06 04:19 PM.</FONT></P>
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Old 03-20-2006, 07:43 PM   #9
Dark Knight Kain
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Default Re: Unveiling of the new project

<blockquote><font class="small">In reply to:</font><hr>

Right now I'm trying to make some heavy modifications to the Atma Weapon, but am having little success. I'm trying to add defense into its damage calculations, but results have been random (64 for one hit, 3400 for the next all on the same monster; all hits doing no damage, etc) and I'm running out of ideas why its not working.

<hr></blockquote>

Yeah, and Mnrogar's is still down. By the way, I'm having a hard time finishing Retold II so I'm going to take a little break and clean up the dialog I have done today, if I don't send it to you tonight spam my inbox.
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Old 05-01-2006, 08:54 AM   #10
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Default Re: Unveiling of the new project

I'm bumping my thread to show this, but beware that it is a meg in size. That is the only reason why it's not imbedded in this post.

There's also a new monster:
<img src=http://slick.panicus.org/img/skiffles.png title="Skiffles">

His name is Skiffles, named for the sprite artist who took the time to draw it.

Where the monster shows up, how powerful it is, or his purpose for being are unknown. You have been warned.
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