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Old 08-16-2005, 07:57 PM   #1
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Join Date: Apr 2004
Posts: 44
Default Editing Intro Video Demos for Super metroid

Since my hack has changed pretty much every room in the intro clips from the original Super metroid I was wondering if there was a way to actually replace those videos with new ones. it seems that the game just loads the room and executes prerecorded button activtion just like any Zsnes movie, or snes9x movie. is there a way to reprogram this?
sigfriedxx is offline   Reply With Quote
Old 08-16-2005, 10:24 PM   #2
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Join Date: May 2000
Posts: 1,840
Default Re: Editing Intro Video Demos for Super metroid

Looked into this a bit... Haven't figured out the moves yet (though I have edited these accidentally in the past and am looking for them on purpose this time). Can tell you that the room you start in, your x/y position, and how long you stay on that particular intro are all variables that are set with the load/save point editor in SMILE (I'll have to expand the list so you can see them though).

On a side note... If you extend the time you stay in a particular part of the intro, so that you enter a door, you can play in the intro (items aren't available for pick-up).
Jathys is offline   Reply With Quote

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