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Old 01-09-2006, 01:04 PM   #1
JadussD
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Default Save States cheapen gaming somewhat?

I've found that when using savestates, that it becomes all too easy to hit a key to save your state, and just exit the game when you get even slightly bored of it, then move on to something else. Using BSNES, which does not currently support save states, seems to make it so that I'll sit around playing one game longer than usual. Plus, it brings back memories of anxiously scrambling to find a save point so I don't lose my game when I have to do something else, or writing down passwords, aspects that have been lost in old games due to emulators.
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Old 01-09-2006, 02:55 PM   #2
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Default Re: Save States cheapen gaming somewhat?

When I run the windows version of ePSXe with wine on linux, for some reason save states don't work, and I realized exactly what you are talking about.
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Old 01-09-2006, 03:01 PM   #3
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Default Re: Save States cheapen gaming somewhat?

I thought this was pretty much a given.
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Old 01-09-2006, 03:44 PM   #4
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Default Re: Save States cheapen gaming somewhat?

Yeah, I see save states as a sort of cheat. I won't lie though, I still use it now and then.
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Old 01-09-2006, 03:56 PM   #5
Dark Knight Kain
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Default Re: Save States cheapen gaming somewhat?

I mostly use them to test my hacks, I've never liked using save states to save my progress. I do use them for games that don't let you save.
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Old 01-09-2006, 04:03 PM   #6
Diskeater
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Default Re: Save States cheapen gaming somewhat?

I don't think I could've gotten through Chrono Trigger without using save states.

I do agree with you, they do cheapen the experience somewhat...but you can just not use them.
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Old 01-09-2006, 05:05 PM   #7
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Default Re: Save States cheapen gaming somewhat?

Yeah, but for some people, the temptation is too great. But like DKK said, they're real helpful for hack testing.
It's a double edged sword.
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Old 01-09-2006, 05:11 PM   #8
Disch
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Default Re: Save States cheapen gaming somewhat?

I couldn't disagree more.

You're saying that being able to stop playing whenever you want without losing your game data is somehow a BAD thing? That doesn't make any sense.

If you're bored of a game and want to stop playing it -- you should be able to stop playing it. Being in a way "forced" to keep playing up until the save point seems pretty lame. I recall times in the past I was downright sick of playing Final Fantasy on my NES but I was in the middle of a dungeon and couldn't save. Yeah... lack of savestates kept me playing longer... but it was no longer fun... it was forced, boring, and just generally really lame.

Games are SUPPOSED to be fun. You're SUPPOSED to put them down when you're sick of them. They are SUPPOSED to accomodate and entertain you. That's the whole point. If anything, I'd say the entertainment experience is cheapened when you get burnt out of a game way sooner than you should have because the game forced you to tredge through it longer than you wanted.

The only way I can see savestates cheapening a game would be if you abuse them to make the game easier -- but that's not hard to avoid -- as anyone with the least bit of self control can resist using them in this manner -- although even this comes down to personal preference. If it makes the game more fun to abuse savestates... then do it! It's all about what's fun..... having fun is the only thing that matters.
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Old 01-09-2006, 06:16 PM   #9
The 9th Sage
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Default Re: Save States cheapen gaming somewhat?

Oh, I don't know...I find them very useful sometimes, you can't always sit there forever to finish the part you are on and save normally (case in point, the Ancient Cave in Lufia II, although I do feel kinda bad about using savestates on this thing). I find them especially useful in portable emulators, where you might just be playing a quick game and not be able to get to a point where you can quit quickly.
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Old 01-09-2006, 06:18 PM   #10
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Default Re: Save States cheapen gaming somewhat?

I contend that 80% of NES games are unbeatable without savestates.
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