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Old 06-13-2005, 09:53 AM   #21
CROcOp
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Default Re: SMILE request

I guess you have a point about that. The best thing the moderators of this forum could do is to delete his account. But his idea about trojans was very funny...Congratulations on being stupid, Murray. I guess your mom succeded.<img src=smilies/thumb.gif>
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Old 06-13-2005, 09:55 AM   #22
CROcOp
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Default Re: well...

> Let's not turn this into a flame thread. It's really not
> worth it.
>
Peace.
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Old 06-13-2005, 04:12 PM   #23
taloon
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Default Re: SMILE request

WinHex a program by bongo repairs headers.
stealth.romhack.net
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Old 06-13-2005, 04:25 PM   #24
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Default Re: SMILE request

> WinHex a program by bongo repairs headers.
> stealth.romhack.net
>
Oh, so it does. So the rom does store the checksum and its compliment in the header, but it stores them in opposite byte order (little-endian). Can't believe I didn't think to check that <img src=smilies/retard.gif>
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Old 06-13-2005, 04:54 PM   #25
The 9th Sage
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Default Re: SMILE request

> Hear me, oh Powers of Sylvarant and Tethe'alla;
> turn now king killa into an Exbelua!

Um, yeah...summon powers don't quite work here Kreskin...kinks in the board software.
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Old 06-13-2005, 04:55 PM   #26
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Default Re: SMILE request

> I'm pretty sure that my ROM is good.

You ought to verify it to be sure.
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Old 06-15-2005, 12:48 AM   #27
Jathys
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Default Re: SMILE request

> One more thing, I have been actively making a back-up this
> time, but the glitch got in there as well.

Then you should have a back-up that works correctly, with one immediately after it that doesn't . . . Make an IPS of each and send them to me. I can use SMILE's file comparer to find what's being changed that shouldn't be getting changed, then fix it.
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Old 06-15-2005, 01:00 AM   #28
Jathys
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Default room coordinates

> The part that I remember being hard is determining
> coordinates within a room where it lands (currently, it's
> x=5, y=5). Did you figure out how to change that yet? Seems
> like you were having a difficutlt time last time I checked.

In all honesty, I never really looked into it all that much. I imagine the coordinates are figured in one of two ways:
1) x/y of the ship in pixels, not screens
2) x remains a constant value, but y has two values... a starting point and an ending point

My guess would be #1, because starting point is probably just 0
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Old 06-15-2005, 01:07 AM   #29
Jathys
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Default the deal with headers and checksums

Why do so many people care about headers?
1) The emulator *ignores* the header. As long as its size is correct, there's nothing to be fixed.
2) The data on the cartridge doesn't even have a header... It is made up by the tool that rips the ROM.
3) Most emulators also ignore the checksum.
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Old 06-15-2005, 02:09 AM   #30
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Default Re: the deal with headers and checksums

Well... you can take it out of 'to-do list'... Really.
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