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Old 06-12-2005, 04:41 AM   #1
Fx3
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Default SMILE request

Actually, it's possible to change the planet area to begin the game. Could you add a way to start in a specific screen of this area? Like... starting exactly where Metroid 1 starts... near the MorphBall.

Plus, is possible to reduce the time when Samus cross a door and a new room is "being loaded"? It's a huge time if compared with Zero Mission as example.<img src=smilies/puke.gif>
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Old 06-12-2005, 05:34 AM   #2
Murray
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Default Re: SMILE request

My request is for SMILE to stop fucking up room 796BA for no reason!

What happened the first time:game freezes when trying to leave room when first arrived on Zebes.

What happened the second time:game freezes when trying to leave room or die during escape sequence.
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Old 06-12-2005, 03:18 PM   #3
king killa
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Default Re: SMILE request

> My request is for SMILE to stop fucking up room 796BA for
> no reason!

Your an ass. Go find a program that is anywhere near as in depth as SMILE that doesn't have any bugs, oh, and SMILE is still in production, you ass.

Quit blaming everyone else for your problems and take measures to fix them yourself.
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Old 06-12-2005, 03:21 PM   #4
JadussD
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Default Re: SMILE request

> Your an ass. Go find a program that is anywhere near as in
> depth as SMILE that doesn't have any bugs, oh, and SMILE is
> still in production, you ass.

> Quit blaming everyone else for your problems and take
> measures to fix them yourself.

What the fucking hell? Lose the goddamn l33t attitude.. All he did was suggest a bug-fix, ass. Consider this a warning, I guess?<P ID="edit"><FONT class="small">Edited by JadussD on 06/12/05 11:23 AM.</FONT></P>
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Old 06-12-2005, 03:33 PM   #5
Fx3
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Default One more thing...

zSNES keeps displaying "wrong checksum". Is possible to fix the ROM's checksum after you edit anything?
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Old 06-12-2005, 04:56 PM   #6
king killa
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Default Re: SMILE request

> What the fucking hell? Lose the goddamn l33t attitude.. All
> he did was suggest a bug-fix, ass. Consider this a warning,
> I guess?
>

have your read this guys posts? his very first post was bitching about ZD giving him viruses, suggesting a bug fix is one thing, but he was just flat out complaining. All he needed to do was back up his rom and he wouldn't have had a problem.
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Old 06-12-2005, 04:57 PM   #7
Ugly Joe
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Default Re: One more thing...

> zSNES keeps displaying "wrong checksum". Is possible to fix
> the ROM's checksum after you edit anything?

The checksum is something that is calculated using the data in the rom file. There is no way of "setting" a checksum for a file.

ZSNES keeps a list of roms and checksums. When you load a rom, it checks its checksum to see which rom it is. If it doesn't find a match, it will read the rom's header to find out which game it is. If it then finds that this rom is in its list, it will inform you that the checksum is wrong.

It does this to inform you that the rom that you have loaded is claiming to be a game that it is not (that is, a hacked Super Metroid is not the same thing as Super Metroid).

edit: If you change the name of the game found in the header of the hacked rom, ZSNES might stop yelling at you since that name won't be in its list. Don't have my roms with me to verify this, though.<P ID="edit"><FONT class="small">Edited by Ugly Joe on 06/12/05 12:59 PM.</FONT></P>
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Old 06-12-2005, 06:04 PM   #8
Jathys
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Default Re: SMILE request

> My request is for SMILE to stop fucking up room 796BA for
> no reason!

1) It's not fucking up the room for no reason . . . I guarantee you that a PLM got fucked up for no reason, which is why it SEEMS that room is fucked up for no reason.
2) Open the room in SMILE and look for something that is WRONG. You're going to find a PLM with a ? on it that was not there before (you can verify this by openning a fresh rom and re-openning the same room).
3) If you want a quick fix... Open the room in a "good" rom... Without closing SMILE, open your "fucked" rom... Without re-openning the room, SAVE the room . . . This saves the "good" data over the "fucked" data.

The PLM issue has been mentioned in my bug list for a long time. It's very rare and difficult to duplicate. It is incredibly easy to fix though.

From "Read Me.rtf":
SMILE is a teenager. It is undisciplined and slow. If you try making a hack with this, I strongly recommend making back-ups of your ROM, often. I am starting my official hack with the program now. I guarantee you I'll be making plenty of back-ups. I also guarantee that I'll find and kill lots of bugs in the process.
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Old 06-12-2005, 06:11 PM   #9
Jathys
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Default Re: SMILE request

> Actually, it's possible to change the planet area to begin
> the game. Could you add a way to start in a specific screen
> of this area? Like... starting exactly where Metroid 1
> starts... near the MorphBall.

This is possible, but not added yet for a reason. This will actually be put in once SMILE supports save/load areas completely . . . Not going to put it into GameBehaviors, just to change it to something else later. This is coming soon though.

> Plus, is possible to reduce the time when Samus cross a door
> and a new room is "being loaded"?

Yes, but I'm not 100% sure. I've already made an ASM code that prevents the fade altogether, but the time is the same. I plan on finding the "timer" to add into my code at some point. When I do, you can be sure that this'll find its way into SMILE.
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Old 06-12-2005, 08:06 PM   #10
CROcOp
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Default Re: SMILE request

> Your an ass. Go find a program that is anywhere near as in
> depth as SMILE that doesn't have any bugs, oh, and SMILE is
> still in production, you ass.

I am tired of these guys on Zophar killing every guy that comes with a stupid post/reply. I am sure that Murray didn't mean anything bad, he just suggested a bugfix.
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