>What the heck is a PLM? Where can I find more
>information on them?
PLM = Post Loaded Modification
Basically, certain things (items, colored door shells, scroll modifiers, etc...) are added *after* the level data. These are known as PLM's . . . Not to be confused with FX1, which are *conditions* that are loaded after the level data (such as lava, heat, etc...)
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