First of all I have to say I love this web
This is not really hacking... well everything is hacking if it involves learning how a game works

and it could help with other psx games.
I've ripped the music from a game called Pandemonium!.
The game uses .SEQ (midi) and samples (stored in soundbank "VAB" files) as many other psx games.
I want to convert this music to Tracker format, like IT "impulse tracker", XM...
There is a program called awave studio (can I say it?

) which can merge a SEQ (midi) and a VAB (dls), and then you can create a tracker IT XM
I have some music from Kingdom Hearts (PS2) converted to IT. (less than 1MB each song and the sound is perfect).
The problem is, in Pandemonium I can't rip VAB's but two different files: VH (header) and VB (sounds bank).
Awave just reads the VH header (Exadecimal pBAV. . .) without the instruments.
Each song has its own files, for example, song1.SEQ - song1.VH - song1.VB.
I can convert SEQ to midi, extract .WAV samples from VB, and then try to guess what sample belongs to every instrument. The resulting song is not very good.
...if I knew how to merge VH + VB into a VAB... I could easily make IT or XM files, creating a perfect rip of the music.
There are tools to split a VAB into VH and VB... but I'm not able to merge them!
I hope somebody finds this interesting and helps me.
Thanks!