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Old 12-06-2005, 05:30 AM   #1
Cless
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Default PSX hacking doc finally updated

Completely rewritten.

http://www.tales-cless.org/docs/thepsxdoc2.txtLinkage</a>

Have fun...
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Old 12-06-2005, 09:50 AM   #2
Advent_Kirby
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Default Re: PSX hacking doc finally updated

> Completely rewritten.
>
> Linkage
>
> Have fun...

Awsome. Are there any PSX-games that would be suitable to experiment with this on (i.e, games that have their text-files named properly etc, and that doesn't use any evil compression-schemes that keeps you awake for several nights in a row)?

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Old 12-06-2005, 04:56 PM   #3
Cless
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Default Re: PSX hacking doc finally updated

> Awsome. Are there any PSX-games that would be suitable to
> experiment with this on (i.e, games that have their
> text-files named properly etc, and that doesn't use any evil
> compression-schemes that keeps you awake for several nights
> in a row)?

Hmm... It's been a long time since I look at something other than ToP PSX. I do recall Tobal 2 having uncompressed text.

I vaguely remember someone doing a small text hack of Breath of FIre III some years ago. Text in that game is probably not compressed.

As for games with appropriately named files, can't think of too many off hand. Gideon Zhi was working on a SRW game that apparently has the entire script placed in a file called script.bin.

I think some of the SNES->PSX Square ports had something like font.tim files. I could be imagining things though...
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Old 12-06-2005, 05:08 PM   #4
JCE3000GT
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Default Re: PSX hacking doc finally updated

> Hmm... It's been a long time since I look at something
> other than ToP PSX. I do recall Tobal 2 having uncompressed
> text.

I'd recommend for beginners to hack Toh Shin Den (J) (Battle Arena Tosinden for the US/EU market). It has english text and is in standard ASCII form. Not to mention it would be easier to customize the game's music as it's standard CDA. This was my first game hacked on the PSX and it was relitively fun.

My second game I hacked was Gran Turismo 2 where I customized my own graphics and text. I made a tiny TIM extract/replace util in VB to help me --too bad I can't find it. It basically consisted of inputing the offset and "opening" the bmp file to replace at the designated offset with the designated size. I ran it on my modded PSX and it worked. <img src=smilies/thumb.gif>

And yes the FF Anthology games are very easy to hack...if memory serves there is an independant font file as well as in FF6 there are individule character frame animations in one file per character. I succeeded in putting the Dragoon Cain from FF4 in it--but had the palette off it seems.
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Old 12-06-2005, 06:38 PM   #5
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Default Re: PSX hacking doc finally updated

> Hmm... It's been a long time since I look at something
> other than ToP PSX. I do recall Tobal 2 having uncompressed
> text.

Castlevania SotN uses two fonts, one is ASCII, the other one isn't (Actually, the lower case letters are in the same place as the upper case letters in ASCII, so it's still easy to find the text). Text is all over the place in the CD though, there are tons of files in tons of folders, and none of it really makes any sense.
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Old 12-06-2005, 07:36 PM   #6
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Default Re: PSX hacking doc finally updated

> Have fun...

nice document you made. What I want to know is how to figure out things like compressed graphics. If you were to give a step by step guide on that one I'd worship you as a god.
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Old 12-07-2005, 07:51 AM   #7
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Default Re: PSX hacking doc finally updated

Awesome man. I remember following the guide a few years ago and being eternally frustrated with PSX2HD, although every once in a while i would decide to work.. <img src=smilies/mystery.gif>
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Old 12-09-2005, 05:47 AM   #8
Cless
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Default Re: PSX hacking doc finally updated

> Awsome. Are there any PSX-games that would be suitable to
> experiment with this on (i.e, games that have their
> text-files named properly etc, and that doesn't use any evil
> compression-schemes that keeps you awake for several nights
> in a row)?

I just took a look at Ogre Battle and that seems to fit the bill. Just look under the MSG directory. Text is all in ASCII to boot. Simple pointer table at the top of the dialogue files, too.
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