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Old 10-04-2006, 02:01 PM   #1
Hyperhal
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Default Quite a Bit of SFII Questions Hurr

First off, I'd like to say hi to Zophar, and that I hope to have a good experience here without pissing anybody off >_>

Okay, so to get straight to the point, I'm hacking 'Super Street Fighter II Turbo' for the SNES. I'd like to say before I start asking questions, that I HAVE been looking into this ROM hacking business for quite a while, and that this really was a last resort for me.

So to further explain what I want to do, I'm trying to do a overhaul of the entire game. Text, palettes, graphics, sound, everything. Why am I going through all the trouble for a measly hack? I have no clue really, its just something I started doing because I was hella bored.

The first thing, text, was pretty easy to accomplish. The second thing, sprite editing, wasn't so hard either (tedious, but it worked out). But once I started to work with palettes, I hit what seemed to be the biggest timewaster of them all.

As you know, theres already a tool out that lets you edit the palettes of an SNES ROM called 'snespalette' or something of the sort. As useful as a tool it is, I have to go through 200+ values before I find the color I'd like to edit. This is a VERY tedious process which I would rather not go through, seeing as how SFII has a good 4000 colors if I'm not mistaken. What I'm asking is if there are any databases that list where every color is located, or if ther is an easier process to go through to get to the values I need.

Secondly, I'd like to edit the sound/music within the ROM. Someone has already told me that this is impossible with the current knowledge the hacking community has, but I just wanted to confirm this before giving up hope.

I wouldn't be asking these questions if I had found them elsewhere. Countless hours of searching has giving nothing I wanted to know, so if anyone here knew the answers, they'd be much appreciated.

btw, if ther anyway to edit the animated capcom logo at the beginning ?
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Old 10-04-2006, 05:39 PM   #2
MonsieurSirhan
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Default Re: Quite a Bit of SFII Questions Hurr

> First off, I'd like to say hi to Zophar, and that I hope to
> have a good experience here without pissing anybody off >_>

Fuck you asshole, you just want to get in my nerves ;P

> As you know, theres already a tool out that lets you edit
> the palettes of an SNES ROM called 'snespalette' or
> something of the sort. As useful as a tool it is, I have to
> go through 200+ values before I find the color I'd like to

> edit. This is a VERY tedious process which I would rather
> not go through, seeing as how SFII has a good 4000 colors if
> I'm not mistaken. What I'm asking is if there are any
> databases that list where every color is located, or if ther

> is an easier process to go through to get to the values I
> need.

I really have not tried it, but perhaps VSNES may help?

I think many people use it for stuff like that. :P

> Secondly, I'd like to edit the sound/music within the ROM.
> Someone has already told me that this is impossible with the
> current knowledge the hacking community has, but I just
> wanted to confirm this before giving up hope.

It's not as much as impossible with the current knowledge available, but more as it is one big disgusting pain in the ass to get it to work, by hand. You would have to write a miniprogram that runs on the spu and plays your music routine (using the sound engine that the game has), substitute one of the pointers you your routine, fix shitloads of stuff concerning pointers, and so on until your head explodes.

The only one I have seen with a somehwta succesful sound hacking is super mario world, and evn so, some sutff still don't sound right.

> I wouldn't be asking these questions if I had found them
> elsewhere. Countless hours of searching has giving nothing I
> wanted to know, so if anyone here knew the answers, they'd
> be much appreciated.

O know the feeling :/

> btw, if ther anyway to edit the animated capcom logo at the
> beginning ?
Sprite editing as well? Unless it is compressed for some stupid reason.

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Old 10-05-2006, 05:21 AM   #3
The 9th Sage
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Default Re: Quite a Bit of SFII Questions Hurr

> The only one I have seen with a somehwta succesful sound
> hacking is super mario world, and evn so, some sutff still
> don't sound right.

Remember, JCE had some luck with this as well (should be a post in ROM Hack somewhere), and it actually sounded pretty good.
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Old 10-05-2006, 05:35 AM   #4
AkaneJones
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Default Re: Quite a Bit of SFII Questions Hurr

Yes, accourding to JCE's work SPC file for one game to another by the same company maybe transferable. That would mean you might be able to borrow Megaman X 1-3 or Super Ghouls & Ghost's music and cram it in SFII. As for voice sound FXs you just have to extract them and put new one in of the same size. I'm not sure exactly cause I only extracted the sound fx in Super Metroid and never bothered to try to put something else in, but I know it was done in that Tales of Phantasia english dialog hack. So if the program can find them....
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Old 10-05-2006, 05:39 AM   #5
The 9th Sage
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Default Re: Quite a Bit of SFII Questions Hurr

>As for voice
> sound FXs you just have to extract them and put new one in
> of the same size. I'm not sure exactly cause I only
> extracted the sound fx in Super Metroid and never bothered
> to try to put something else in

Well...the old program Snessor (not Snessor95...also old :P) seems to be able to insert sounds...the exact details I'm not sure of though.
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Old 10-09-2006, 02:41 AM   #6
Hyperhal
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Default Re: Quite a Bit of SFII Questions Hurr

Awright guys, I'll see if I have batter luck with what you've given me.

One thing to note is that I'm using Linux. I CAN emulate windoez, but I just wanted to put that out in case there are any proggies you know of.
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