Zophar's Message Domain

Go Back   Zophar's Message Domain > Emulation Talk > General Emulation

Reply
 
Thread Tools Display Modes
Old 08-12-2009, 09:06 PM   #11
Isildur
Senior Member
 
Isildur's Avatar
 
Join Date: Nov 2004
Posts: 1,339
Default

Quote:
Originally Posted by InVerse View Post
I almost looked that up, I'm certainly no expert on anything related to SNES. I guess I was thinking F-Zero because it was supposed to have been so technically impressive at the time. (Hell, F-Zero is credited as being the reason that Doom exists and Doom is basically the reason that FPSes exist, so F-Zero is the grandfather of Halo!)
What about Wolfenstein 3D and Spear of Destiny, which preceeded Doom?
__________________
Holding out for Hostess Snack Cakes...
Isildur is offline   Reply With Quote
Old 08-12-2009, 09:26 PM   #12
Reaper man
Member
 
Reaper man's Avatar
 
Join Date: Apr 2002
Location: Austin, TX
Posts: 5,409
Default

Quote:
Originally Posted by Isildur View Post
What about Wolfenstein 3D and Spear of Destiny, which preceeded Doom?
The graphics engine for those games rendered the floor and ceiing as a solid color, where as F-Zero had a "floor texture." It was probably the mode 7 rendering that inspired Carmack to figure out how to render textures on the ceiling/floor. That's my guess though, as I have yet to read the book.
__________________
Reaper man is offline   Reply With Quote
Old 08-12-2009, 11:45 PM   #13
InVerse
Senior Member
 
Join Date: Jul 2002
Location: Midwest, U.S.
Posts: 1,489
Default

Quote:
Originally Posted by Isildur View Post
What about Wolfenstein 3D and Spear of Destiny, which preceeded Doom?
While Wolfenstein achieved a certain degree of popularity, I don't think they FPS genre would have taken off like it did without Doom. Reaperman's guess is pretty close, here are a quote from the book. (Incidentally, I have a copy of the book in txt format, if anybody wants it, but it would be a massive pain in the ass to read, I imagine.)

Quote:
The opportunity to experiment came during the development of Spear of Destiny, the commercial spin-off of Wolfenstein that id was now making for FormGen. The game was named for the mythical spear used to kill Christ, an object later sought by Hitler for its supposed supernatural powers. In the game, Hitler steals the spear and B.J. must fight to win it back. FormGen’s original concerns over violence had faded with Wolfenstein’s success, so id was free to continue on its gory path.

Because Spear of Destiny was built using the original Wolfenstein engine, Carmack could work on new technology while the rest of the guys completed the game. At first, he fiddled with countless little experiments, using art resources from the existing games. He played around with making a racing game like F-Zero, the hovercraft title he played now and then with Romero. Carmack covered the floor of his computer screen with an angular blue matrix of lines. Then he started laying down images that together would make up roads. The only digital images around were big banners of Hitler from Wolfenstein, so he put those down back to back, making a highway of Hitlers surrounded by a sprawling web. Carmack could lose himself in the abstract mathematical imagery of this world, working on the acceleration of movement, the sense of speed, velocity, decline.
InVerse is offline   Reply With Quote
Old 08-13-2009, 03:04 AM   #14
the_importer
Junior Member
 
Join Date: Jul 2008
Posts: 23
Default

Man this is going off topic and even the Admin is in on it :P
the_importer is offline   Reply With Quote
Old 08-13-2009, 03:20 AM   #15
InVerse
Senior Member
 
Join Date: Jul 2002
Location: Midwest, U.S.
Posts: 1,489
Default

This is the Internet, topics are frowned upon.
InVerse is offline   Reply With Quote
Old 08-13-2009, 04:34 AM   #16
Reaper man
Member
 
Reaper man's Avatar
 
Join Date: Apr 2002
Location: Austin, TX
Posts: 5,409
Default

Quote:
Originally Posted by the_importer View Post
Man this is going off topic and even the Admin is in on it :P
What, we answered your question, what more do you want?
__________________
Reaper man is offline   Reply With Quote
Old 08-13-2009, 11:40 AM   #17
the_importer
Junior Member
 
Join Date: Jul 2008
Posts: 23
Default

Quote:
Originally Posted by Reaper man View Post
What, we answered your question, what more do you want?
You see this ":P" in my post, this means that I was meant to be funny.

Welcome to the Internet BTW :P
the_importer is offline   Reply With Quote
Old 08-14-2009, 05:51 PM   #18
Isildur
Senior Member
 
Isildur's Avatar
 
Join Date: Nov 2004
Posts: 1,339
Default

Quote:
Originally Posted by the_importer View Post
You see this ":P" in my post, this means that I was meant to be funny.

Welcome to the Internet BTW :P
":P" usually either means something like a resigned "sheesh" or a Charlie Brown-ish "Good grief", or marks a self-deprecating admission of a fault. While it's true that it may be used to indicate that an unfortunate situation has a humorus aspect, a wink smiley is a surer way to indicate that an entire statement is meant only humorously.
__________________
Holding out for Hostess Snack Cakes...
Isildur is offline   Reply With Quote
Old 08-15-2009, 01:48 AM   #19
The 9th Sage
Senior Member
 
The 9th Sage's Avatar
 
Join Date: Mar 2004
Location: NY State in the US
Posts: 17,439
Default

Quote:
Originally Posted by the_importer View Post
Man this is going off topic and even the Admin is in on it :P
Heh, sorry about that.
__________________
Just can't wait to bomb some Dodongos.
---
http://www.xanga.com/zeldadd

Twitter
The 9th Sage is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:03 PM.

Contact Us - Zophar's Domain - Archive - Top

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.