well basically, you would need to learn how the game stores the model data, and if it's compressed (which it mroe than likely is, I'm sure). if it is compresed, you'll need to find out what the decompression routine is in order to decompress it. From there you'd need to make a program that converts the model data the game engine understands to whatever the 3ds format is. All this requires very intimate knowledge of the N64 hardware as well as debugging experience on the machine code level. If you think you have what it takes, then by all means go for it.
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