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Old 03-03-2006, 08:05 PM   #31
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Default Re: SNES NTSC Video Filter

> Is your Langrisser translation project still active?

Yes.
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Old 03-03-2006, 08:06 PM   #32
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Default Re: SNES NTSC Video Filter

> > Maybe it's just my PC or a problem in this build of ZSNES
> > (it is a test build after all), but there seems to be a lot
> > of "pixel dancing" going on [...]

The solution is to check the enable VSYNC option in display properties. This will remove pixel-dacing in game, but you still get pixel dancing in the ZSNES menus.
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Old 03-03-2006, 08:45 PM   #33
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> > Is your Langrisser translation project still active?
>
> Yes.
>
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Old 03-03-2006, 09:43 PM   #34
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Default Re: SNES NTSC Video Filter

VSync was on, leaving the auto-frameskip the only other likely culprit that I am aware of so far. I'll check it out here in a bit without any frameskip enabled and see how it does.
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Old 03-04-2006, 07:25 AM   #35
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Default Re: SNES NTSC Video Filter

> VSync was on, leaving the auto-frameskip the only other
> likely culprit that I am aware of so far. I'll check it out
> here in a bit without any frameskip enabled and see how it
> does.

That shouldn't make any difference unless your CPU is made of ass and poo. Running ZSNES with this filter doesn't even make my Pentium M shift out of its lowest speed (798MHz) whereas BSNES would make it jump to 2GHz
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Old 03-04-2006, 04:11 PM   #36
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Default Re: SNES NTSC Video Filter

> That shouldn't make any difference unless your CPU is made
> of ass and poo. Running ZSNES with this filter doesn't even
> make my Pentium M shift out of its lowest speed (798MHz)
> whereas BSNES would make it jump to 2GHz

Yes, because that's the only explanation for it... <img src=smilies/upeyes.gif>

It couldn't have had anything to do with me running dual monitors, having other things running in the background, the game I chose for testing, or anything else that could explain it dropping a frame here and there.

Anyway... turning the auto frameskip to 0 did seem make a difference when I tried it again. There's still a slight flickering around the edges of some things, but that actually looks like it is intentional to mimic the slight flickering you'll get on an actual TV.

Once again, nice job with the filter blargg, but I'll probably rarely use it since I personally prefer the look of other filters.
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Old 03-05-2006, 03:57 AM   #37
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Default Re: SNES NTSC Video Filter

> You know, when I heard about this, I thought to myself "This
> is dumb. Who would want crappy NTSC quality video when we
> can play our old games on monitors now?" while acknowledging
> what a technical feat this is. Then I played with it, and it
> was just...DAMN COOL.

Haha, this is what I did too. It looks pretty neat. <img src=smilies/thumb.gif>
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Old 05-07-2006, 01:45 AM   #38
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Default Re: SNES NTSC Video Filter

Sorry for bumping this old thread, but does anyone know of a SNES emulator that has this implemented that will play Mario RPG properly? The latest ZSNES WIP crashes at the level up screen, and BSNES doesn't play it.
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Old 05-11-2006, 12:29 AM   #39
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Default Re: SNES NTSC Video Filter

The WIP that DKK posted earlier worked with Super Mario RPG.
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