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Old 06-18-2004, 01:53 AM   #21
Cornellius
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Default Re: FF8: PSX or PC?

No offense dude, but you need to READ. I haven't said that they can't be better than the actual systems. I said that emus will never be EXACTLY LIKE the system.

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Old 06-18-2004, 02:37 AM   #22
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Default Re: FF8: PSX or PC?

> He's just showing an example of how an emulator wont look
> better than the real thing, or something like that.

What he's saying is that a game console is limited by it's hardware (whatever those limitations may be) wheras a PC, by it's very nature (being upgradeable, etc etc), is not.

Therefore a PC version of a PSX game could in theory look much nicer than the PSX version running on the console itself.

Now, as far as emulators go, what he is also saying is that the emulator is limited in some ways by the hardware it is emulating. Rules can be bent (like using filters such as hq2x to improve graphics, or resampling the audio) but still the emulator has to be able to EMULATE (mimick in other words) the original hardware, and is still bound by it's rules in some ways.

Very soon I will be obtaining my Phd in Emulation 101, so you will have to refer to me as Dr Ian from now on. :P


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Old 06-18-2004, 03:21 AM   #23
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Default Re: FF8: PSX or PC?

> Very soon I will be obtaining my Phd in Emulation 101, so
> you will have to refer to me as Dr Ian from now on. :P

yes sir, Dr.
<img src=smilies/thumb.gif>

thanks for clearing that up.

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Old 06-18-2004, 06:01 AM   #24
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Default Re: FF8: PSX or PC?

> No offense dude, but you need to READ. I haven't said that
> they can't be better than the actual systems. I said that
> emus will never be EXACTLY LIKE the system.

Guess I misunderstood you then. I stil dont see your point though. What does it matter whether its exactly like it or not? Its kinda like saying "its not grey like the real one". No, its not...so what. Ah well, its not important


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Old 06-18-2004, 06:17 AM   #25
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Default Re: FF8: PSX or PC?

> Turn on 2xSaI, Bilinear filtering (the first one looks
> best), Alpha Multi Pass, Advanced Blending, put all that in
> 1024x768 (or higher), turn on Anti-aliasing in your control
> panel (not from the emu), and you'll never go back to your
> real PSX.

To avoid funky looking backgrounds and sprites you should not use 1024x768, but 1280x960 as it is the exact doubble of 640x480.

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Old 06-18-2004, 06:31 AM   #26
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Default Re: FF8: PSX or PC?

> I said that
> emus will never be EXACTLY LIKE the system.

Again, that statement is incorrect in the case of 2D arcade systems and even some 3D arcade systems.

Properly-emulated tilemaps and sprites with the proper colour PROMs (which describes most of the 2D games supported by MAME) will provide pixel-perfect graphics. Furthermore, MAME's support for various sound cores such as the AY-3-8910, POKEY, and the YM2xxx and YM3xxx series of chips is sample-perfect in that the output of the sound cores perfectly matches the output of an actual chip.
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Old 06-18-2004, 06:33 AM   #27
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Default Re: FF8: PSX or PC?

> Now, as far as emulators go, what he is also saying is that
> Very soon I will be obtaining my Phd in Emulation 101, so
> you will have to refer to me as Dr Ian from now on. :P

But that'll be too confusing, I've already known a Dr. Ian for years on http://www.gscentral.com/vb/index.phpGSCentral</a>! <img src=smilies/laff.gif>

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Old 06-18-2004, 08:54 AM   #28
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Default Re: FF8: PSX or PC?

> Rules can be bent (like using filters such as
> hq2x to improve graphics, or resampling the audio) but still
> the emulator has to be able to EMULATE (mimick in other
> words) the original hardware, and is still bound by it's
> rules in some ways.

Yet another example is how some NES emulators allow all 64 sprites to be shown on a single scanline, while the NES can only handle 8. While this works for a lot of games, some (the Mega Man series, IIRC) manage the 8 sprite per line limit in software. There was some discussion a while ago as to how an emulator could work around this...but I don't think a satisfactory conclusion was reached.

By the way, does anyone know if this was actually the issue with FF8, or is it a matter of imperfect emulation?

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Old 06-18-2004, 11:08 PM   #29
Demon_Kreed
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Default Re: FF8: PSX or PC?

> To avoid funky looking backgrounds and sprites you should
> not use 1024x768, but 1280x960 as it is the exact doubble of
> 640x480.

That's one thing I havent tried yet, I'll give it a shot whenever possible.

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Old 06-19-2004, 02:03 AM   #30
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Default Re: FF8: PSX or PC?

Again, I still think I am right.

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