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Old 02-01-2009, 03:01 AM   #1
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Join Date: Jun 2008
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Default Ootake 2.00 & 2.01

Two version of series 2.XX of this PC Engine/Turbo Grafx 16 emulator for Windows have been released in the past few hours. These are the changes from version 1.69 to version 2.00:

+ This time, the development environment became "Visual C++". An attached source file is for "Visual C++". (The compilation method etc. was described at this file (Readme.txt) ahead. I described the input delay problem, too.)
+ Please let me do a talk important here. The source code in the part that I wrote might be not beautiful. It is a little shameful in reality. However, I think that "The source of the emulator has been opened to the public" is important. Because the transplant(Windows 7 and more, Mac and Linux, .etc) and development can be continued for a long time from now on. Even if I cannot develop Ootake, development might continue even for hundreds of years in the platform of the age. If the game of the masterpiece of "PC Engine(TG16)" has been played in those days, I am glad. It is energy that I develop Ootake.
+ There is a meaning of "Emulator that has opened the source to the public" there. Personally, I want to support "Emulator that has opened the source to the public" in emulators other than "PC Engine", too. I think that it will be connected with the best result (The one to which the reproduction level is high and easy-to-use is completed, and development continues) in the future.
+ Though it is not certain whether to have considered this, many people support Ootake. This version v2.00 was able to be released thanks to them. Thank you really.

Hereafter, it is a change point of v2.00.
- It corresponded to Windows "DirectX 9.0c", and drawing by "Direct3D" became possible. In a lot of PC environments, I think that "Display Image Quality", "Display Speed (load reduction to the personal computer)", "Tone Quality of a built-in sound (stability of the tempo and the tone reproduction)", and "Input Reaction Speed of the JoyPad" improved.
· Improvement of "Display Image Quality"...
The quality of bi-liner filtering (jaggy is made unremarkable) processing has improved by using Direct3D. Moreover, in "Windows Vista", the filter processing became possible, and it corresponded to "Aero", too.
· Improvement of "Display Speed"...
A personal computer not fast might have come to work in some measure comfortably. Especially, the effect might be large in the personal computer equipped with the video chips other than made by NVIDIA(2D is originally high-speed).
· Improvement of "Tone Quality"...
Accuracy by which the timing of 1/60 seconds is measured has improved by using Direct3D. As a result, processing of a built-in sound approaches the axis of the time of a real machine, and, it became a tone near real machine more.
·Improvement of "Input Reaction Speed"...
A detailed setting was done, and it stuck to the limit of one frame more.
- On the option screen of the start ("Option" button under the left after Ootake starts), some set items were added. Moreover, "Light(Fast)" button and "Default" button were set up.
* If your personal computer is not fast, push "Light(Fast)" button. Afterwards, push "SET" button. Then, operation becomes light(fast) set. However, the screen might flicker when scrolling because it is not V-Sync(vertical synchronization). Therefore, set only the item of "V-Sync" (the 3rd from top) to "V-Sync 60Hz (Beauty,Default)" after pushing "Light(Fast)" button if it is possible.
- "Direct3D" and "DirectDraw" menu were added to "Setting->Screen" menu. When "DirectDraw" is selected, it becomes the same drawing as the old version (v1.69 former). Moreover, the detail of each drawing method can be set. Please see the manual (Open it from "Info" menu) for details of a set item.
- "PC Power Saving" setting of "Setting" menu was abolished. Because it entered the best CPU use state in default.
- The speed and timing were brought close to a real machine more. In "World Stadium" and "World Stadium '91", when the ball hits the bat, the problem that one frame screen has fallen into disorder (generated by a recent version) was solved. I think that it approached a real machine by the timing of operation in a lot of other games.
- The stability of the CD-ROM access processing has been improved.
- Additionally, a detailed part has been improved and corrected.

And this is the change in version 2.01:

* In the personal computer environment without the runtime component of "Visual C++ 2008", it operated. (Other content doesn't have the change from v2.00.)

Download the latest version at the author's webpage. It will be later available here.
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