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Old 06-12-2005, 09:57 PM   #11
king killa
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Default Re: SMILE request

ok, let's make a little list of Murray quotes:
"It was NOT my incompetence, you MORON!"
"It is NOT my fault!"
"How DARE you put Adware and Trojans on my PC!"
"Why don't YOU piss off! The problem IS on your side somewhere."

and now he posted " My request is for SMILE to stop fucking up room 796BA for no reason! "

sorry, but I thought that was a little rude of him to word it like that, and to show NO appreciation whatsoever to Jathys for putting so much work into this project. He didn't say "it's a great program, but it is doing blah blah, is there a way of correcting this?".
He needs to show some respect, and some maturity.
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Old 06-12-2005, 10:21 PM   #12
Jathys
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Default well...

The thing no one seems to accept is that I *don't care* if someone likes/dislikes, respects/disrespects the program . . . The only reason I made the program is because I want to see new metroid games. Now, the only reason I continue the program is because I want to make my metroid game(s). Whether or not one person likes the program make no real difference to me, as some good hacks are on their way (and appear to be working towards similar release dates?!!)

Let's not turn this into a flame thread. It's really not worth it.
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Old 06-13-2005, 03:55 AM   #13
The 9th Sage
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Default Re: One more thing...

> The checksum is something that is calculated using the data
> in the rom file. There is no way of "setting" a checksum
> for a file.

I thought this was something read from the header...hm, I wonder why groups like DeJap talk of fixing the checksums then? Like with ToP I believe, they made it so that if you applied the patch to a bad ROM it would have a bad checksum, but with a proper ROM it'd be fine.
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Old 06-13-2005, 04:23 AM   #14
Ugly Joe
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Default Re: One more thing...

> I thought this was something read from the header...hm, I
> wonder why groups like DeJap talk of fixing the checksums
> then? Like with ToP I believe, they made it so that if you
> applied the patch to a bad ROM it would have a bad checksum,
> but with a proper ROM it'd be fine.

You know, I regret having wrote that post. I grabbed an snes rom and messed with it later, and realized that I'm most likely wrong. First of all, the checksum seems to be somewhere in the smc header. I can't find it myself, and I haven't managed to find a specification for the header (which, if anyone has, I'd appreciate a link), but this tool I grabbed (smc filechecker by KAJA) seems to have an expected checksum and a calculated checksum. This tells me it's in the header somewhere.

Second of all, I was thinking of a crc and not a checksum. A checksum is just addition, so you can alter a few bites and get the proper one. That is, if your checksum is 18 greater than the expected one, you can subtract 18 from a useless byte in the rom and the checksum will verify.

Third, the whole rom/checksum list thing being in Zsnes is most likely completely wrong. I'm not sure why I typed that. It would make sense, but I have no idea how it actually checks these things and shouldn't have put it in there.
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Old 06-13-2005, 04:44 AM   #15
Murray
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Default Re: SMILE request

Hear me, oh Powers of Sylvarant and Tethe'alla;
turn now king killa into an Exbelua!<P ID="edit"><FONT class="small">Edited by Murray on 06/12/05 11:52 PM.</FONT></P>
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Old 06-13-2005, 04:49 AM   #16
MonsieurSirhan
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Default Re: One more thing...

> Third, the whole rom/checksum list thing being in Zsnes is
> most likely completely wrong. I'm not sure why I typed
> that. It would make sense, but I have no idea how it
> actually checks these things and shouldn't have put it in
> there.

It's likely that it is both "posted" in the header AND calculated, just to verify they match, and if they do, it's an integral rom (that is, unhacked).
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Old 06-13-2005, 04:51 AM   #17
Murray
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Default Re: SMILE request

I've tired to copy over good data, but it didn't make a difference. Still crashes.

I don't remember what I did that got it screwed up the second time, but the first time, all I did was change the Cacattacks in the room before Crocomire into Baby Crocomires.

One more thing, I have been actively making a back-up this time, but the glitch got in there as well.<P ID="edit"><FONT class="small">Edited by Murray on 06/12/05 11:56 PM.</FONT></P>
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Old 06-13-2005, 04:58 AM   #18
Chill Penguin
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Default Re: SMILE request

If it's a bad version of the rom (such as what I had whenever I started making my hack), the PLMs will completely mess up when changed. Trust me, I know. I can't remember what the version was, but I think it was either a bad dump or an alternate dump (not a (JU) [!]).

SMILE works best with the (JU) [!] version. I'm just glad I could copy and paste the room elements to a good version.
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Old 06-13-2005, 05:07 AM   #19
Chill Penguin
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Default Re: SMILE request

> This is possible, but not added yet for a reason. This will
> actually be put in once SMILE supports save/load areas
> completely . . . Not going to put it into GameBehaviors,
> just to change it to something else later. This is coming
> soon though.

Hey Jathys, didn't I already figure that out (Eh, some stuff through SABS and a hex editor)? Too bad I lost the picture of it landing in the morphing ball room.

The part that I remember being hard is determining coordinates within a room where it lands (currently, it's x=5, y=5). Did you figure out how to change that yet? Seems like you were having a difficutlt time last time I checked.
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Old 06-13-2005, 07:03 AM   #20
Murray
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Default Re: SMILE request

I'm pretty sure that my ROM is good.
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