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Old 11-24-2004, 06:01 PM   #1
Evil Peer
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Default Temporal Flux Release

There were some clues to a mystery in the teaser thread. If you would like to figure it out, now would be the time. Need a hint? Take a look at Proto K's screenshot and then watch the battle scene with Dark Crono and Marle closely. Very closely.

---

Now comes the part where I make many of you very happy and a few of you very sad. You see, the teaser patch was just a big swerve. Temporal Flux is not a ROM hack at all.



Temporal Flux is an editor.

You've tried my other programs and think they rock? You ain't seen nothing yet.

I could sit here all day and list all the features this program has, but I figure you would rather just get the bleeping thing. The boards get this first. It will be posted to Zophar's front page sometime Friday.

This program requires the .NET Framework v1.1 which is available from Windows Update and elsewhere on Microsoft's website.

http://evilpeer.net/crypt/tf101.zip (227k)

And Chickenlump has written up a manual that covers some of the basics.

http://evilpeer.net/crypt/tfmanual.zip (615k)

I have to give some special thanks to Chickenlump and JLukas. Without them, Temporal Flux would only be about half as far along as it is now.

Finally, there are some ways you can help the further development of this editor. Layer 3 tiles are not displayed or editable in this version, mostly because I do not know how to render them on top of the other tiles. And a number of Location Event commands are not fully decoded, so if you can figure some of that out, it would be a big help.

What's to come? Overworld Event and (hopefully) Layer 3 editing are scheduled for the next version. The eventual goal is to be able to edit everything (though it will probably be some time before TF is capable of that ^_^).

Bug reports and suggestions are always welcome. If you find that you like this program so much you would like to thank me in some manner, nothing says "thank you" quite like a Donation.

---Evil Peer<P ID="edit"><FONT class="small">Edited by Evil Peer on 11/24/04 06:51 PM.</FONT></P>
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Old 11-24-2004, 06:19 PM   #2
Dark Knight Kain
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Default Re: Temporal Flux Release

> Temporal Flux is an editor.

Well I'm very happy and a little sad, the teaser made it look like an awesome ROM hack but I think an editor is even better. I'm downloading it now <img src=smilies/thumb.gif>

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Old 11-24-2004, 06:34 PM   #3
CROcOp
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Default Re: Temporal Flux Release

> Temporal Flux is an editor.

When I saw the news, I killed myself. Such a great editor...
I downloaded it immediately, and I went to Microsoft page to download the that .NET file, and then... The file is about 20MB big!
That is little to much for me, thanks. What should I do now...?<img src=smilies/puke.gif>

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Old 11-24-2004, 06:55 PM   #4
Jathys
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Default Heeheehee...

My suspicions were correct! I'll be downloading and testing later, of course, but am too busy with my SM hack at the moment... Oh well.

*Laughs at the fact that the manual is larger than the program*

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Old 11-24-2004, 07:46 PM   #5
JCE3000GT
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Default Re: Temporal Flux Release

I
just
busted
a
nut

<img src=smilies/liefde.gif>

*edit*
You going to include an events editor so we can completely redo CT with a new story?

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Old 11-24-2004, 08:59 PM   #6
maq112k2
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Default Re: Temporal Flux Release

> Bug reports and suggestions are always welcome. If you find
> that you like this program so much you would like to thank
> me in some manner, nothing says "thank you" quite like a
> Donation.

Mkay. Suggestion, in Music, can you add a music player? Some people (like me) can't remember the music as well as we'd like.

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Old 11-24-2004, 09:35 PM   #7
Canar
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Default Re: Temporal Flux Release

> Now comes the part where I make many of you very happy and a
> few of you very sad. You see, the teaser patch was just a
> big swerve. Temporal Flux is not a ROM hack at all.

Well, that makes me sad for the present, while making me hopeful for the future.

The unfortunate bit is that despite having a few kick-ass editors for a few kick-ass games, there are fewer kick-ass edits. Look at Super Mario World for a prime example of this.

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Old 11-24-2004, 11:52 PM   #8
Evil Peer
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Default Re: Temporal Flux Release

I have fix a bug related to exits for both Locations and Overworlds. The above links have already been updated for the full version.

You can grab the update only download from here:
http://evilpeer.net/crypt/tf101.update.zip (119k)

I have also updated the exits example in the manual so that it is more complete.
http://evilpeer.net/crypt/tfmanual.update.zip (8k)

---Evil Peer

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Old 11-25-2004, 12:05 AM   #9
Jathys
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Default Re: Temporal Flux Release

Such a sad thing that TF isn't working on this computer . . . I start it up and a message pops up stating:

"The application failed to initialize properly..."

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Old 11-25-2004, 12:49 AM   #10
Evil Peer
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Default Re: Temporal Flux Release

> "The application failed to initialize properly..."

Do not know what to tell you there. Make sure you have .NET v1.1 installed and all the DLLs from the full release.

At any rate, another bug fix. I was using some incorrect bit math for tile properties (so it was impossible to make a solid tile walkable, etc).

Full:
http://evilpeer.net/crypt/tf102.zip (227k)

Update:
http://evilpeer.net/crypt/tf102.update.zip (120k)

---Evil Peer

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