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Old 07-17-2004, 06:32 AM   #1
Lenophis
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Default Jade's progress

I thought I should give a progress update on what is going on. A new version can be expected in the next couple of days, here are the details.

First, drawing has been very verrrrrrrry slllllllllllllllllloooowwwwww... So, there has been practically and literally 0 progress. Character sprite editing, overworld maps, monster sprites, etc are NOT, repeat NOT in.

Second, there is a bugfix, this was mentioned last month. Well, on June 1, which is way old news.

Third, added effect for the monster editor is in. After some chat in IRC last night, it came to me on how I could actually code it in. I thank all of the members of #rom-hacking for just being there. Now if I could just find something new to implement. (Don't push me with graphics, you will earn a nice shiny blast of ignore.)

That is all for now, just informing everyone that the project is not dead, dying, on ice, or anything like that.

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Old 08-03-2004, 10:10 AM   #2
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Default Re: Jade's progress

One of these days, a new editor will be implemented, and then somebody's gonna realize how much this bad boy can do.

Anyway, another progress update:
Shop Editor: In, done, finished, next? <img src=smilies/upeyes.gif>
Text Editor: More progress here than the damn graphics, that's for sure. I'm getting some help here, good thing too. Otherwise, this would be progressing about as fast as graphics is. <img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif> If my C++ knowledge wasn't below the level of "ehhhhhh..." then I'd be getting somewhere. Anyone that posts this or this gets --> <img src=smilies/2gunsfiring_v1.gif> I already have both of these.
Character Editor also had a small tweak, after some more testing, the spell safeguard of spells must be learned in order is nice in principle, but utterly useless. You can shuffle the spells around anyway. Removed it. <img src=smilies/magbiggrin.gif>

That's the progress, hope this is enlightening for some of you.

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Old 08-03-2004, 04:09 PM   #3
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Default Re: Jade's progress

How about this:
http://cplus.about.com/cs/ctutorial1/

And this:
http://newdata.box.sk/bx/c/htm/fm.htm

I'm sorry Leno... Had to do it. [img]smilies/flipa.gif[/img]

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Old 08-04-2004, 03:50 AM   #4
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Default Re: Jade's progress

> I'm sorry Leno... Had to do it.
<img src=smilies/laff.gif>

Wha? No "FF sucks" reply? <img src=smilies/eek5.gif> Just for that, you don't get shot. <img src=smilies/magbiggrin.gif>

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Old 08-04-2004, 09:26 AM   #5
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Default Re: Jade's progress

> Wha? No "FF sucks" reply?

Well, that's common knowledge. I see no point in mentioning the obvious.

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Old 09-30-2004, 09:05 AM   #6
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Default Re: Jade's progress

*digs out old thread, bumps*

Update!

Text Editor: I did fix naming characters, although it still doesn't matter what the four main names are. You still need to name them. This fix will no longer mess up that character's stats. <img src=smilies/magbiggrin.gif>

There will NOT be a new release though, as now the Prototype and Demi's translations are finally showing conflicts with one another. <img src=smilies/angryfire.gif> I need to figure this out before I release something new. I shouldn't have even allowed the Text Editor to be used, but that didn't cross my mind at the time. Given how much is NOT displayed, you could very easily overwrite the wrong data. Sorry guys. Don't edit:
Character names
Dialogue set 1
Don't save from Dialogue set 2 on down to the end of the list. As you can see, nothing's loaded! (And don't let the Miscellaneous list fool you, the text is loaded, but the location to save to is not.)

Now, I think I found the beginning of the gil/items drop data. (Whoo hoo, another table.) Although, with my lack of rom hacking experience, I have no way of knowing 100%.

Also, even though I can draw, it doesn't mean that world maps are any faster to being implemented. I still need to find the palette data, and the sooner I find it, the sooner the world map may be editable. (There's 128 palettes at $1710 - $1890, those I know about. What tells the game to use those palettes is what I need to find.)

That's all for now.

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Old 10-08-2004, 10:37 AM   #7
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Default Re: Jade's progress

Yay, more progress update. Some very interesting and very helpful information fell into my hands tonight. tornado4734 has given me the formation data, and format. <img src=smilies/eek5.gif> (Calling the format a nightmare would be an understatement.) However, it's not completely deciphered, but it's a hell of a lot more than I had previously figured out. Thanks, tornado4734. But, after reading through the format, I noticed that the god damn GIL AND ITEM DROPS WEREN'T A PART OF THE FORMAT! <img src=smilies/banghead.gif> <img src=smilies/angryfire.gif> (Once the format is completely figured out, I'll be uploading the file as I have for all others thus far.)

Ok, so I had to try some previous spots. Monster data is fully cracked, so I looked at the actual gil/item drop data itself (yet again). Low and behold, again, all I have to do is look up. Above the index of what can drop, is 128 bytes, one for every monster. So, hopefully within the next two weeks:
A new version will be out with the Formation Editor. <img src=smilies/thumb.gif>
There's not enough room in the Monster Editor (it will remain at the current size to remain 800x600 friendly) so the Spoils Editor will be made as a result. <img src=smilies/thumb.gif>

[Edit]
Hmm, a conflict arises. With the conflicts between the Prototype and Demi's translation for text, what do I do? A crash bug is still lurking, and it is a preventable (in terms of the user crashing Jade) but it's a CRASH BUG! I guess I'll have to disable some of the Text Editor to prevent the crashing.
[/Edit]

Hmm, all of these editors, gonna have to do some reshuffling, hell, maybe even give Jade a new look. <img src=smilies/werd.gif> Let's see if I can imagine some graphical creativity... <img src=smilies/magbiggrin.gif>

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"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy. Jade</p><P ID="edit"><FONT class="small">Edited by Lenophis on 10/08/04 05:46 AM.</FONT></P>
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Old 10-22-2004, 10:51 AM   #8
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Default Re: Jade's progress

Look at the progression of screenies...
<img src=http://www.cpinternet.com/~norwin/lenophis/palettes.png>
The layout of the scheme...

<img src=http://www.cpinternet.com/~norwin/lenophis/palettes2.png>
...to every palette being drawn...

<img src=http://www.cpinternet.com/~norwin/lenophis/palettes3.png>
...almost to the point of actually changing them.

Yeah I know, it looks like FFHackster, but it works. Why change it? But if you notice, the palettes aren't drawn left -> right like Hackster. Couldn't really easily (actually, just couldn't) code it. So they're vertically stacked. *shrug*

This should give the beta testers something to drool about. <img src=smilies/magbiggrin.gif>

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Old 10-23-2004, 08:28 AM   #9
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Default Re: Jade's progress

very very excellent work Lenophis. Slowly and steadily this editor has been getting better and better. I salute you on a job well done! <img src=smilies/magbiggrin.gif>

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Old 10-23-2004, 09:00 AM   #10
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Default Re: Jade's progress

<blockquote><font class="small">In reply to:</font><hr>

very very excellent work Lenophis. Slowly and steadily this editor has been getting better and better. I salute you on a job well done!

<hr></blockquote>
Thanks. <img src=smilies/magbiggrin.gif>

BTW, an update! Apparently my palette file was off by a bunch. So there's been an update, and screenies to prove:
<img src=http://www.cpinternet.com/~norwin/lenophis/palettes3.png border=0 width=192 height=122> <img src=http://www.cpinternet.com/~norwin/lenophis/palettes4.png border=0 width=192 height=122>
Left is old, right is new. <img src=smilies/thumb.gif>

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