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Old 09-16-2004, 09:32 AM   #1
Lenophis
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Default Re: USF and whatnot

Sweet, I was beginning to wonder what had happened to this project. Keep up the good work.


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Old 09-16-2004, 02:04 PM   #2
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Default Re: USF and whatnot

> Legend of Zelda: Ocarina of Time, Super Mario 64 (with
> variants on Dire, Dire Docks and Cave Dungeon), and Pilot
> Wings 64 rips, in updated USF format, now available, along
> with new 64th note.

sweet dude, good job

quick question though. Will it run well on a 433 celery?

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Old 09-16-2004, 04:21 PM   #3
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> quick question though. Will it run well on a 433 celery?

It ran most tracks on my 400 celeron, a few Zelda and Goldeneye tracks ran slow, though.

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Old 09-16-2004, 04:48 PM   #4
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Default Re: USF and whatnot

You sir, are a fucking genius. Thanks ! Keep up the good work !

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Old 09-16-2004, 04:48 PM   #5
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Default Re: USF and whatnot

Damn my stupidity, I used the wrong set of track titles and didn't credit the person who put them together...

The Zelda USF set now uses mouser_x's titles and timings and file names and actually includes his name.

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Old 09-16-2004, 06:16 PM   #6
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Default Re: USF and whatnot

> Legend of Zelda: Ocarina of Time, Super Mario 64 (with
> variants on Dire, Dire Docks and Cave Dungeon), and Pilot
> Wings 64 rips, in updated USF format, now available, along
> with new 64th note.

You seriously rock dude, you rock. Hehe, now I have a whole (more or less) Ocarina of Time soundtrack.

One question though...you said the format had changed, does that means its official now? Just curious.

> Now including a tag to detect games that don't work w/ the
> recompiler so you can just leave that enabled all the time.

I was hoping you'd do something like this. That's a great addition to the regular tags you had already.


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Old 09-16-2004, 06:32 PM   #7
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Default Re: USF and whatnot

> One question though...you said the format had changed, does
> that means its official now? Just curious.

As far as I'm concerned its official. The only change was that all data is now in the reserved area of the PSF structure, which has no assumptions about format. PSF2 uses this as well, since it contains a filesystem image instead of a compressed program. It was merely a technicality but it may help with compatibility issues in the future. I decided not to keep support for the old format to discourage people from holding on to the old versions.

BTW, Goldeneye doesn't have to be reripped, it just needs to be converted to the new format (and it has to include the bug tag so it won't use the recompiler). I could have done it myself but I figure someone42 still has some work to do.

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Old 09-16-2004, 06:38 PM   #8
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Default Re: USF and whatnot

> As far as I'm concerned its official. The only change was
> that all data is now in the reserved area of the PSF
> structure, which has no assumptions about format.

Ah, that's what I was wondering...I remember reading on PSF Rippers it must have been that the original files weren't quite following the full PSF spec and were choking on some of the tools related to the format that were out there. That's cool then, and keep up the great work.

Hm, and at first listen I don't think I hear those tempo problems I heard before. Like Cornelius said you truly are a genius my good man.

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Old 09-16-2004, 06:54 PM   #9
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> As far as I'm concerned its official.

so it is ok for us to open a usf section?

Chris

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Old 09-16-2004, 09:37 PM   #10
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> so it is ok for us to open a usf section?

Yes indeed!
Narvick has a slightly out of date page already set up, just update with the new sets and player and you should be good to go.
You might want to leave Goldeneye off until someone42 has cleared it for release.

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