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Old 12-14-2016, 06:16 PM   #11
dashrem
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Okay, email sent.
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Old 03-11-2017, 05:19 AM   #12
quattj
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Hey cool, just what I was looking for!

So... I have tons of SNES, NES, Gameboy, and other game music files. A lot of them I converted ages ago with Winamp to play on my mp3 player. Lately I've been thinking of how many I can still only listen to on my computer, and I fired up Winamp again. Well, suffice to say I currently have 9GB of unedited wav files on my hard drive, and that barely even got partway through my list. I'd be editing these things for the rest of my life!

So, where do the mp3 files you have now originate from? Are you collecting them, or converting them yourself? I had some other site I used a long time ago for good mp3s of some games, but have long since lost it.

My download finger is going to get tired

At some point I will check what I have for mp3s I've converted myself, and if they are better quality than what you have for those particular games I will gladly share them somehow. Any I've done myself were (most likely?) exported with Winamp into 44kHz wav files then converted to mp3s using LAME if I remember correctly (looks like most of my SNES are 128 kbps, and some random newer games are 320 kbps VBR). It's definitely been a while, but I also tagged them with albums, titles, publishers, and years. If I didn't just download them to begin with...

Last edited by quattj; 03-11-2017 at 05:39 AM.
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Old 03-11-2017, 06:51 AM   #13
Edman
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The MP3s on the site are converted much the same way you do it, except using foobar2000. I try to do 320kbps, I think maybe only the NSF section is at a lower bitrate, but it doesn't matter much in that case.

If you have MP3s that sound better, I'd definitely replace the ones on the site. The SNES section seems to have the biggest issues, with the pitch being a bit too high.

The only problem is determining WHAT is better, because somebody did send me some replacement MP3s, and then other people complain about those MP3s not being better after all, yada yada yada.
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Old 03-12-2017, 07:04 AM   #14
quattj
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Interesting. I'll download a few that I already have and compare and see what's what.

The plugin I have for SNES is SNESAmp (I think it uses sneapu.dll), and I *think* the pitch is correct, but again, will have to check. I really thought I did mine in 320 VBR, but it must have been eons ago where I didn't think about it, so sadly most are 128 fixed rate. Also for SNES games, it does make a difference if you use NTSC vs PAL for the conversions. I have both version for Space Megaforce. NTSC is higher pitched/slightly faster, which I like, but PAL is a little slower, lower pitched, which is better if I happen to put it on while taking a nap or something. (Yes, I do often throw on some game music if I can't fall asleep :P Tenchu is a good one for that.)
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Old 03-12-2017, 09:32 AM   #15
Edman
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If you are interested in having a look at the differences between SNESAmp and foobar2000, one of the soundtracks I got a complaint for is DKC 2.

http://www.zophar.net/music/nintendo...dys-kong-quest

This is done with foobar2000.
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Old 03-12-2017, 05:26 PM   #16
quattj
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Oh, wow, yeah, that's totally off. I could tell just by listening to the very beginning of the first track.

Sounds like maybe it's not doing the frequency conversion correctly. The SNES audio runs at 38kHz (?) I think, so it sounds like instead of re-sampling the original audio to change to 44kHz, it only changed the playback rate to 44kHz, which would give you that high pitch. There may be an option in there that you can set to make it output correctly.

If you have somewhere I could upload at least my SNES mp3s, I'll gladly do it and then you can decide what to keep/replace.
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Old 03-14-2017, 10:13 PM   #17
quattj
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Anywho, I just dug out my old software. Apparently I must have used Cool Edit to convert my wav files in to mp3s. So... I think maybe I'll redo all my SNES mp3s to be higher quality. Seems SNESAmp / WinAmp plays them at a default 48kHz, which should make for some nice mp3s if done correctly.

Some of my SNES sets are all timed correctly, some sets will use a default value for track length (typically 2:30 plus a 10 second fade)

Away I goooo! I'll let you know if I make progress or get bored and give up
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Old 03-16-2017, 04:15 AM   #18
quattj
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Here's what I decided to do:

I downloaded timed copies of all my SNES music from snesmusic.org (finally found where I used to download a lot of it).

I re-exported all files in to 48KHz, 16 bit .wav files.

I am currently in the process of converting them all to 320 Kbps 48KHz stereo mp3s.

When that's done, I have a program to tag and rename files, and will do those things.

When all is said and done I will have 54 games worth of freshly improved SNES mp3s for your (an my!) listening pleasure.
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Old 03-16-2017, 09:01 AM   #19
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I just converted that album again using foobar2000, and yes, it does sound different. Pitch is lower, volume is lower. I will go ahead and change it.
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Old 03-17-2017, 03:22 AM   #20
quattj
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Was it a setting?

I just now realized they made an mp3 output plugin for winamp. THAT would have saved me some time... whoops!
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