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Old 08-15-2008, 08:59 PM   #1
Gil-Galad
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Default NSF Update

Today I have seven NSFs for you to listen to. Five commercial released games and two from Shenzhen Nanjing Technology. You may notice Chrono Trigger on the list, for those that want to know more about this crazy Chinese Famicom game, go check out an article written by D (Derrick Sobodash). The other Shenzhen Nanjing Technology game is Chao Ji Ji Qi Ren Da Zhan A (NJ012), I believe this game is Super Robot Wars A.

Among the other NSF rips, I am not sure if Ball Story II is commercial or not. Umiliphus had stated that it was odd that Desert Commander was missing from the archives. Well, now that problem has been solved as the NSF is now ripped. I'm going to state the entire list now.
  • Ball Story - Jong Yuk Chuen Suet Fa Jong II
  • Crackout (Prototype)
  • Desert Commander
  • Family Feud
  • [NJ012] Chao Ji Ji Qi Ren Da Zhan A
  • [NJ038] Shi Kong Zhi Lun (ChronoTrigger)
  • Othello

You can get the NSFs HERE
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Old 08-18-2008, 02:50 AM   #2
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Kwah ha, that's grand. If I base any additional dreadful midis on it I'll be sure to acknowledge your deed.

I'm actually more fascinated by "ball story" than "chrono trigger," though I suspect it would make sense and be rather a let down if I looked it up, so I won't.
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Old 08-19-2008, 04:03 AM   #3
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Quote:
Originally Posted by Umiliphus View Post
Kwah ha, that's grand. If I base any additional dreadful midis on it I'll be sure to acknowledge your deed.

I'm actually more fascinated by "ball story" than "chrono trigger," though I suspect it would make sense and be rather a let down if I looked it up, so I won't.
Why thank ya, much appreciated. To let you know, if you're using NSF2MIDI, there are channels and instruments that are not handled well by the MIDI format or the converter. You may be aware of this fact.

Another thing, the better a NSF is ripped, the better the conversion will go. I was messing with NSF2MIDI awhile back and converted about 50 or so single tracks from various NSFs. I had to make a few tweaks to a few NSFs, mainly the older rips.

If you run into any problems with the Desert Commander rip, let me know. I ran the rip through many test to try and make sure that everything is ok and it checked out. Kemco sound drivers are not the easiest to rip, so ya have to be a little more careful.

Also, if you want another NSF ripped in the future, let me know.

Now, about Ball Story II. Let's show some images first.





This ROM showed up in the 3.14 GoodNES update awhile back, that's where I found it. The ROM is PAL, so be sure to set emulation accordingly if you or anyone else decides to play the game.

I went Googling and found nearly nothing about this game. I found a couple search results from Chinese sites, that basically told me nothing. According to the Google translation services, part of the title means Billiard Legends - Spent Collision II.

What you do is aim your ball with the target and then fire. The ball will bounce all over the place hitting bricks, getting a score at the same time. You gotta watch out for the monsters and the magnets on the walls. I recommend playing the game for a short time. I got about 15 minutes of fun out of it.
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Old 08-20-2008, 02:31 AM   #4
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Ah! I was hoping it was about an anthropomorphisized ball that ran around doing stupid things, I feared it was about a testicular orb in one way or another (perhaps on a quest to find its kidnapped partner), and I assumed it was a text-with-picture adventure about an amazingly popular Asian sport-themed comic book I've never heard of. This appears, despite the title screen, to be none of those. I will investigate it anyway.

I use nsf2midi not for the sound, just to get the little Cakewalk rectangles in their right vertical positions so I don't have to copy them by listening to each track separately. That's right, I hereby out myself as a maker of embarrassing midi re-arrangements. As for why, who can say, really. It's much better to put this sort of effort toward original music. Maybe this is the audio equivalent of fan-art. Like, gag. To be totally honest I already made one, the hard way, with "bgm2" a while ago, but I still think it's neat that you did whatever one does to get nsfs after I mentioned it.
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Old 08-20-2008, 04:25 AM   #5
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Despite all fears, theories, thoughts and assumptions, Ball Story II isn't too bad of a game. By all means do investigate.

As far as the MIDIs are concerned, those music files can be fun to play around with. I used to mess around with them years ago, still play them once in awhile. Remixes can be pretty cool to listen to, God knows I've heard tons of Mario Bros remixes. I did like your remix, btw.

Well, I can say, if you enjoy messing with MIDI files then by all means keep doing it. I've been ripping NSFs for years and I haven't stopped yet. But unfortunately, the number of decent sound drivers that haven't been ripped are running very low. . Not to mention the fact that the rips are getting down to the very difficult ones (still a number of easy ones out there).

As far as do what I had to do to get NSFs, I had to laugh at that one. While ripping is not too difficult under normal circumstances, there are many details to take into consideration while attempting a rip. I have a doc that I translated from Japanese and then expanded it to what the document is today. The original Japanese author is Izumi. Levels 1-17 are operational right now, don't click on 18-20. If you can stand my rather sub-par grammar and spelling in various areas, then by all means skim through it. That way you'll have an idea about how it's done.

20 Levels of NSF Ripping
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Old 08-22-2008, 10:48 AM   #6
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for more shenzhen nanjing technology roms, check my blog <link removed>

Last edited by Reaper man; 08-22-2008 at 01:01 PM.
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Old 08-22-2008, 01:01 PM   #7
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even though they are pirated roms, I believe they are still copyrighted and therefore against the rules to post them here, sorry.
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Old 08-23-2008, 01:39 AM   #8
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Wow...I've heard of many weird pirate ROMs, but I wasn't aware there was a Chrono Trigger one. Music seems suprisingly decent, man the battle theme is noisy though. Definitely a step up from many pirates since I can actually recognize the music. :P
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Old 08-23-2008, 08:34 PM   #9
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(re: nsf detail document) I think I tried to read that or something like it once, and that is why I've left the work to other people, eh. It seems hard, eventually. This time I got a bit further but no better. Since you mentioned it: what are levels 19 20 and 18 about?

Sometimes the sort of noises output by nsfs grate on me and I appreciate having [non-horrible] midi versions. I only started with them because there were so many passably decent tunes nobody else had done or was going to do. I will have to make a re-dedicated effort to finishing or at least stabilizing muh midis and putting them on a web-page. They tend to ramble.

Last edited by Umiliphus; 08-24-2008 at 06:24 PM. Reason: And so do I
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Old 08-26-2008, 07:55 PM   #10
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Quote:
Originally Posted by Umiliphus View Post
(re: nsf detail document) I think I tried to read that or something like it once, and that is why I've left the work to other people, eh. It seems hard, eventually. This time I got a bit further but no better. Since you mentioned it: what are levels 19 20 and 18 about?

Sometimes the sort of noises output by nsfs grate on me and I appreciate having [non-horrible] midi versions. I only started with them because there were so many passably decent tunes nobody else had done or was going to do. I will have to make a re-dedicated effort to finishing or at least stabilizing muh midis and putting them on a web-page. They tend to ramble.
That document or tutorial if you will is the result of a few years worth of work, the translation part of it as well as adapting to new methods. Because of the new methods I had to practically change the entire document, so that it doesn't quite resemble the original but still has the same style.

As far levels 18-20 are concerned, I've been thinking about what I'm going to do with them. So far the plan is that Level 18 is going to be for ripping a NSF from a NES ROM that has music code and data on 2 or more banks, thus making a bankswitching NSF. Example Metroid, Dai 2 Ji Super Robot Taisen.

Level 19 is probably going to be a game that uses RAW PCM and plays at the same time as the music. Example, Battletoads, Pyramid 2, Wheel of Fortune. Pyramid 2 had to have the PCM data converted to DPCM and then integrated with the sound driver by writing some code. Also, the PCM data is on another bank, so you have to move it.

Level 20 is going to be the same as what it was before. Ripping the NSF from the game Famicom Mukashi Banashi - Shin Onigashima. This game is a FDS game that has two disks, each disk has two sides, A and B. As with the other FDS games I've already described, you have to examine all disks and sides of the disk, rip the music code and data out and convert them to NSF banks. This game also uses a FDS sound channel.

Yeah, some NSFs I can't stand either. Especially Mortal Kombat and several other pirates like Waixing for example. Epoch made a few really horrible sounding drivers along with a few really good ones. I've tried to be selective with the games I've ripped, in addition to any requests that anyone wanted. Zoids really was painfull listening to it over and over again while I listened to it to try and make sure everything was there and during the optimization process.

Yeah, it was quite surprising when I converted a few NSFs to MIDI, a few of them sounded really good.

Have fun with your MIDI experience. Let me know when you get your page set up, I look forward to listening to a few of your what you call rambling MIDIs. I never heard of one that rambles before.
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