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Old 10-24-2004, 02:33 PM   #1
breadcrust
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Default Pokemon Gold/Silver music editing

the music on pokemon is pretty lame and i would like to change it in a hack im doing to some better music (somewhere along the lines of electronic and punk/alternative rock)

is this possible?, has it been done before? if so are there any docs on it

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Old 10-25-2004, 02:49 AM   #2
Lenophis
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Default Re: Pokemon Gold/Silver music editing

<blockquote><font class="small">In reply to:</font><hr>

is this possible?, has it been done before? if so are there any docs on it

<hr></blockquote>
Possible, probably... Done before, nope...any documents, nope. Sorry...you'll have to wait for them, or do it yourself. <img src=smilies/banghead.gif>

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Old 10-25-2004, 04:14 AM   #3
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Default Re: Pokemon Gold/Silver music editing

> the music on pokemon is pretty lame and i would like to
> change it in a hack im doing to some better music (somewhere
> along the lines of electronic and punk/alternative rock)

I somehow doubt that you're going to push anything punk/alternative rock out of the GB's four-voice PSG. <img src=smilies/upeyes.gif>

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Old 10-25-2004, 06:20 AM   #4
breadcrust
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Default Re: Pokemon Gold/Silver music editing

> I somehow doubt that you're going to push anything
> punk/alternative rock out of the GB's four-voice PSG.

rock kind of music has been done before. theres some on the GB Camera somewhere.

anyway, i think i might look into how to hack the music myself then. any siggestions on where to start would be great

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</P><P ID="edit"><FONT class="small">Edited by breadcrust on 10/25/04 02:26 AM.</FONT></P>
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Old 10-25-2004, 06:48 PM   #5
Gil-Galad
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Default Re: Pokemon Gold/Silver music editing

I suggest that you find a GB emu where you can turn on and off the sound channels so that you can tell what channel you're hacking when you're messing with the data. Also a emu with a memory viewer would be nice.

GB music is much like NES audio in that the music data is going to be in the PRG section of the rom. And the audio is embeded in the GB cpu so it's a lot alike.

I suggest that you read up on some documents to NES music hacking and adapt your methods to GB which shouldnt be too difficult. Some of the documents you need are on romhacking.com or here. First of all find Sliver-X document on NES music hacking and then look at 2 other docs. One of them is the Super Mario Bros 1 music documentation and the other is FF Bytes and it has music data somewhere in the doc.

You're going to have to know the basics of hacking such as pointer tables because if you want to change a tune you might have to alter the length of bytes and so you have to change the pointers and use free space and all that.

You also need to know GB sound specifics such as the channels and how they work and other GB technical aspecs.

Hope this helps ya some

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Old 10-26-2004, 12:07 AM   #6
breadcrust
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Default Re: Pokemon Gold/Silver music editing

> I suggest that you find a GB emu where you can turn on and
> off the sound channels also a emu with a memory viewer would be nice.

hmm, running linux is a bit of a problem with that. the only unix emu i can find with a debugger is cingb, which is only alpha and hasnt been updated for two years. ill see how that goes but i might end up using no$gmb (win) on wine. i currently have no$gmb (dos) running on dosemu but i dont really like the dos version of no$gmb.

> I suggest that you read up on some documents to NES music
> You're going to have to know the basics of hacking such as
> pointer tables
> You also need to know GB sound specifics such as the
> channels and how they work and other GB technical aspecs.

alright, ill look into this stuff (ive been meaning to look into point stuff for a while now :-)

> Hope this helps ya some

its helped me alot, thankx!
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Old 10-26-2004, 03:17 AM   #7
breadcrust
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Default Re: Pokemon Gold/Silver music editing

on further investigation, it seems VGB (which runs on linux) has a built-in debugger and can toggle the sound channels.

i think ill play around with vgb when i get home tonight...

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Old 10-26-2004, 01:03 PM   #8
breadcrust
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Default Re: Pokemon Gold/Silver music editing

> i think ill play around with vgb when i get home tonight...

well it seems that debugging is only done through the terminal with vgb. grr, why does developer of gameboy emus on unix think that all unix users like to use the terminal and text config files all the time? most of us actually like pretty windows with a l33t interface.

and the one linux emu that does have that stuff, KiGB, wont work with current versions of allergo. and the author almost made it open source too <img src=smilies/cwm10.gif>

and i has a look at the readme of cingb, and it didnt look very hopeful so i didnt bother compling it too see. problay wouldnt of complied anyway...

and it seems that no$gmb crashes under wine. i guess ill be sticking with dos no$gmb for any serious debugging >:-/

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</P><P ID="edit"><FONT class="small">Edited by breadcrust on 10/26/04 09:05 AM.</FONT></P>
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