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Old 02-27-2005, 04:13 AM   #1
Lenophis
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Default Final Fantasy 2 - Demonic Pandemonium

The long project that King Lettuce and myself have worked on for so long is now ready for release. This is a hack of the widely hated game, Final Fantasy 2. This hack is more meant for those that didn't originally like the game, because this fixes the vast majority of balance issues with the game. Unfortunately, I don't have any screenshots of the hack, but graphically there weren't any changes. If you know what the graphics of FF2 are already (or FF1 for that matter) then you already know what you'll see graphically. This hack is more of a core change than anything.

Make sure to read the directions at the bottom of this page. If you need to get your rom updated to v1.03, Jade has the patches in its download. You can alternatively get the hack at the Rom Hack Archive.

Do enjoy, a lot of work went into this.

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Old 02-27-2005, 05:06 PM   #2
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Default Re: Final Fantasy 2 - Demonic Pandemonium

could you tell us what exacly has been changed?

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Old 02-27-2005, 05:46 PM   #3
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Default Re: Final Fantasy 2 - Demonic Pandemonium

> could you tell us what exacly has been changed?
>
And could you visit his site and download the patch? See the Readme file. There it is all explained.

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Old 02-27-2005, 05:49 PM   #4
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Default Re: Final Fantasy 2 - Demonic Pandemonium

> could you tell us what exacly has been changed?
>
Here, I'll copy/paste it from readme for the lazy guys.

General
* The font isn't eye piercing anymore. - Lenophis
* In many cases, I decided to take advantage of the "li" "il" etc type letter combinations. - Lenophis
* Added many more icons for weapons and armor. - King Lettuce
* The level of difficulty gradually increases throughout the game now. Originally, there were 3 sharp spikes in difficulty.
- King Lettuce & Lenophis
* Had to tone down some color, as some originals were unbearably bright. - Lenophis

Character
* Changed "Richard" to "Gareth," according to the Origins translation. - Lenophis
* The characters that join you along the journey will now be about the same power as your party when they join. Also,
every character starts out with at least three spells, while there are a couple that have more. - King Lettuce
* Starting stats are higher than they originally were, but monster stats are as well. The intent now is to
advance through the game normally from the begining with not an overabundance of level-building.
Stats on each character are in line with their typical paths, although you could always take them in whichever path
you wanted to. - King Lettuce
* Every character has starting weapon proficiencies. As an example, Josef has a fist level to 7, instead of 2 in the original
game. Should be pretty easy to tell what a character's "dominant" weapon is. - King Lettuce

Magic
* Most spells are generally much stroner. Spell levels have a huge impact now, not just adding a few damage,
but increasing the power by a sizable amount. Some damage spells behave differently from magic defense vs magic
evade, For instance fire does more base damage than lightning, but lightning is much harder to avoid. - King Lettuce
* Some spells have been renamed. (Although, with that POS 4 letter limit, some names were challenging.) - King Lettuce &
Lenophis

Monster
* Complete overhaul of stats for just about every monster. - King Lettuce & Lenophis
* More pronounced monster type similarities and differences. Each group has their own variety of speed, health, power,
and resistances. This is intended to spice up combat a little by using elemental weaknesses etc. Also the monsters
aren't basically just level + resulting stats like in the original, where most creatures in each area pretty much
had the same hp etc. - King Lettuce
* Few monsters absorb magic anymore, so there is less risk in trying different elements to find a weakness. -- King Lettuce
* Tweaked most AI sets. - King Lettuce
* Changed the encounter rates of monsters. It was too "one-sided" to encounter the common stuff. You actually have a chance
to see some of the rarer encounters now. - Lenophis
* Renamed some monsters. - King Lettuce & Lenophis

Equipment
* Originally, wearing anything would make magic utterly useless. Not so anymore. In fact, that penalty has been eliminated.
- King Lettuce
* Each Weapon type has very defined characteristics now, balance power with hit chance and evasion. For example,
daggers don't do as much damage as most types, but they are very good for evasion.
Power Order Fist, Axe, Spear, Sword, Staff, Bow, Dagger
Accuracy Order Bow, Dagger, Sword, Staff, Spear, Axe, Fist
Evade Order Dagger, Staff, Sword, Bow/Axe/Spear/Fist
Also, most weapon types automatically do additional damage to certain monster types.
Daggers do additional damage to humanoid/giants, Spears do additional damage to dragons,
Axes do additional damage to were, Staves do additional damage to magical, and
Bows do additional damage to flying opponents. Fists and Swords do not have this, however, Fists are the most powerful
damage in the game and there are many swords which are better than their counterparts from the other categories even
with these bonuses. -- King Lettuce
* Many weapons do spells when used in battle, more than in the original game. The spells done are more balanced
with appropriate levels and whatnot, too. As a side note, you should hang onto those magic canes you find.
- King Lettuce
* Many of the weaker armor have special abilities such as additional stat ups. -- King Lettuce
* Renamed some weapons and armor. - King Lettuce & Lenophis
* Blood Sword is no longer the cheap solution to killing everything. - Lenophis
* Added the Killer Bow, which is renamed. This weapon was never in the game originally, probably because of the 100% kill
anything on contact via insta death. (The Sorcerer's in the Ice Cave from FF1 ring a bell? Yeah, that kind of insta death.)
- King Lettuce
* It is now impossible to become auto-evade machines. This was one trick to beating the final battle originally, where his
physical attacks would never touch you. All you had to worry about was the very weak magic. - King Lettuce & Lenophis
* Readjusted the attack power of most weapons, and defense of a lot of armor to make them more balanced out. - King Lettuce

Shops
* Tweaked the prices for quite a few items. The items in Mysidia's shop costs are in line with the gold that you will have
when you're supposed to go there, so don't bother going there early on unless you're pretty rich. - King Lettuce
* Shuffled the items sold in a lot of shops. Also, since there were many repeat items in a lot of shops, some items that were
never sold before now are. - King Lettuce



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Old 02-28-2005, 03:06 AM   #5
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Default Re: Final Fantasy 2 - Demonic Pandemonium

<blockquote><font class="small">In reply to:</font><hr>

<blockquote><font class="small">In reply to:</font><hr>

could you tell us what exacly has been changed?

<hr></blockquote>
And could you visit his site and download the patch? See the Readme file. There it is all explained.

<hr></blockquote>
Indeed, that's what the readme is for. But I guess it's too much work to download a 12.8 KB file, open it, and read the readme?

Yes, it is... <img src=smilies/2gunsfiring_v1.gif> Thanks, CROcOp. <img src=smilies/magbiggrin.gif>

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Old 02-28-2005, 05:17 AM   #6
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Default Re: Final Fantasy 2 - Demonic Pandemonium

> Indeed, that's what the readme is for. But I guess it's too
> much work to download a 12.8 KB file, open it, and read the
> readme?
>
> Yes, it is... Thanks, CROcOp.

well sorrrrrrrrry.. alm I wanted to know is what has changed which is what you should have posted in the first polace...
geez.. I have no interesrt if I don't know what changed

haill lord mokey pabnts

that is all

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Old 02-28-2005, 05:20 AM   #7
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Default Re: Final Fantasy 2 - Demonic Pandemonium

> haill lord mokey pabnts

I thought Lord Mokey Pabnts was dead.

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Old 02-28-2005, 05:21 AM   #8
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Default Re: Final Fantasy 2 - Demonic Pandemonium

> I thought Lord Mokey Pabnts was dead.


buuut he rose from the dead, like jeebus

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Old 02-28-2005, 05:26 AM   #9
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Default Re: Final Fantasy 2 - Demonic Pandemonium

> buuut he rose from the dead, like jeebus

So, how much did you have to drink, out of curiosity?


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Old 02-28-2005, 05:30 AM   #10
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Default Re: Final Fantasy 2 - Demonic Pandemonium

> > buuut he rose from the dead, like jeebus
>
> So, how much did you have to drink, out of curiosity?
>
some pepperment shnopps and sambuca.... nummy7

yeah... me is the drunk

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