Zophar's Message Domain

Go Back   Zophar's Message Domain > Emulation Talk > Emulation News

Thread Tools Display Modes
Old 09-21-2009, 03:02 PM   #1
The 9th Sage
Senior Member
The 9th Sage's Avatar
Join Date: Mar 2004
Location: NY State in the US
Posts: 17,439
Default DaedalusX64 Rev 430 released

DaedalusX64, the premier Nintendo 64 emulator for the PSP, has been updated to revision 430. What's this mean? Read on for an informative list:
  • Debug console should not be initialized in Release mode - Salvy
  • Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) - Salvy
  • Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
  • Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
  • Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn't improve performance and can be used elsewhere)
  • Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn't crash when using select.)
  • Reduced intrafont memory usage (Used low mem font options)
  • Changed default deadzone to 28 to work better with "Well loved" PSPs
  • Cleaned-up more compiler warnings )
You can find this new release over on DaedalusX64's website, or you can get your Nintendo fix right this way, in our PSP section.

via EmuWiki.com
Just can't wait to bomb some Dodongos.

The 9th Sage is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 05:24 AM.

Contact Us - Zophar's Domain - Archive - Top

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.