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Old 09-21-2009, 03:02 PM   #1
The 9th Sage
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Default DaedalusX64 Rev 430 released

DaedalusX64, the premier Nintendo 64 emulator for the PSP, has been updated to revision 430. What's this mean? Read on for an informative list:
  • Debug console should not be initialized in Release mode - Salvy
  • Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) - Salvy
  • Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
  • Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
  • Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn't improve performance and can be used elsewhere)
  • Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn't crash when using select.)
  • Reduced intrafont memory usage (Used low mem font options)
  • Changed default deadzone to 28 to work better with "Well loved" PSPs
  • Cleaned-up more compiler warnings )
You can find this new release over on DaedalusX64's website, or you can get your Nintendo fix right this way, in our PSP section.


via EmuWiki.com
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