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Old 09-21-2009, 02:42 PM   #1
The 9th Sage
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Default sdlMAME updated to v0.134

When MAME v0.134 was updated, so were a lot of MAME ports. Well, we missed sdlMAME somehow. As you can probably guess, it's been updated to bring it in line with v0.134. Here is the change log/release notes for this version:
  • Up to date with baseline 0.134 (RB)
  • For PowerPC Macs and the PS3, you must set "BIGENDIAN=1".
  • For 64-bit processors and OSes you must set "PTR64=1".
    NOTE: The makefile should be fully SMP safe, so use make -j3 for dual-core and -j5 for quad-core to build MAME at speeds never before achieved.
Known problems:
  • On Mac OS X you must use SDL 1.2.13 or later to avoid crash problems.
  • Do not use -mt (multithreading) on Mac OS X at this time. This affects only offloading the final blit - you will still get the full benefit of multiple processors automatically on the heavier/3D games.
  • MAME's core has some big-endian problems still - this causes some games to not work or work improperly on systems with a PowerPC CPU, including older Macs and the Playstation 3. In the case of Neo-Geo games, when the real parent set doesn't work often some clone/bootleg sets will. For instance kof2003 is broken right now, but the 4 bootleg/clone sets all run fine. Ironically MAME's PowerPC core is not big-endian safe so PPC-based arcade games won't emulate properly on systems with a PPC CPU. 3
  • Neither scale2x nor -prescale are supported for games with video overlays (currently Dragon's Lair and the American Laser Games games, none of which are actually playable yet). Use -video soft to see the alg.c games run as they do on baseline. (This will of course be fixed if/when video is actually added).
  • Recommended benchmark switches: -nosound -video none -nothrottle -str 90 -window But feel free to customize.
You can get it from Arbee's site, or you can find the source on any of our sdlMAME pages (here is the Linux one).

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