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Old 09-17-2005, 01:41 AM   #41
Kuikorosu
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Default Re: Let's talk about the Revolution controller

> Shadow hearts was pretty awesome. Part 2 moreso than part
> one. A traditional rpg, with a unique battle system, that
> is also set in World War I Europe and Japan? Come on, you
> even get to meet and kill fictional versions of some
> prominent political leaders!

I tried that, didn't have the stomach for the cannibal village, didn't get any farther than that. <img src=smilies/puke.gif>
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Old 09-17-2005, 02:51 AM   #42
mrfreeze
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Default Re: Let's talk about the Revolution controller


> I tried that, didn't have the stomach for the cannibal
> village, didn't get any farther than that.
>
Oh yeah I forgot about that. ^^
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Old 09-17-2005, 03:56 AM   #43
The 9th Sage
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Default Re: Let's talk about the Revolution controller

> holy fucking crap. what IS that?

I said the same thing, and it is kinda weird, but that being said I can see myself using it. Just the thought of something like this in an FPS or controlling a sword in a Zelda game (slash, parry) makes me drool...I'm sure there could be some very interesting ways to use this controller as well, though it may take a small bit of getting used to.
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Old 09-17-2005, 03:58 AM   #44
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Default Re: I could get behind this one.

> While I already like the white, silver, and black
> controllers for the Revolution, I think you all
> non-believers should take a look at this photoshopped piece
> from Engadget:

Heh, that's pretty rad.
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Old 09-17-2005, 04:04 AM   #45
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Default Re: Let's talk about the Revolution controller

> Seriously, though. Sony got controller design right with
> the Playstation (II) dual shock controller. Just pay Sony
> their royalties and use their fucking design. I mean come
> on, Nintendo. What is this shit?

Now, what was wrong with the Gamecube's controller? and if sony had the perfect design why the hell did the move to the asstastic boomer-troller they showed for the PS3.
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Old 09-17-2005, 04:08 AM   #46
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Default Re: Let's talk about the Revolution controller

> Hum, I'd say that looks...interesting, but also looks like
> the button placement is a bit odd, basically only allows for
> easy use of "A" and "B". Though I guess there's a "Z" behind
> the analog control stick too? Looks that way.

I thought I remembered reading it had a tilt sensor also...I was thinking last night, there could be some very cool applications for something like this in a platform game (and I don't mean something like that Yoshi game with the tilt sensor).....it would be fun to say twitch the controller up to jump, down to duck, moving around with the d-pad...
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Old 09-17-2005, 04:10 AM   #47
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Default Re: Let's talk about the Revolution controller

> besides. my favorite current gen games are hardly even
> traditional games. animal crossing, anyone?

Animal Crossing for the DS with online support...that is going to be awesome.
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Old 09-17-2005, 04:15 AM   #48
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Default Re: I could get behind this one.

DO you have an IM, boy?
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Old 09-17-2005, 04:16 AM   #49
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Default Re: I could get behind this one.

> DO you have an IM, boy?

Indeed I do, sir.
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Old 09-17-2005, 04:26 AM   #50
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Default Re: Let's talk about the Revolution controller

Well actually after thinking about it the only real problem I'm have with it is a lack of a button, so fixed in photoshop. Now it looks right.


C:Serverxampphtdocszopharoldwwwthrea...chmentsYah.jpg
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