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Old 05-25-2006, 06:42 PM   #11
Disch
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Default Re: Broken Palette

I want to punch you in the face for using a bitmap. Thanks for killing my bandwidth [img]/wwwthreads/images/icons/tongue.gif[/img]

Seriously. PNG, JPG, anything. BMP is not internet friendly.

In fact...
*starts semi-relevent tech-talk topic*
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Old 05-25-2006, 06:58 PM   #12
Acheron86
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Default Duh!

Oops. I know better than that. Fixed. : P
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Old 05-25-2006, 09:20 PM   #13
Disch
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Default Re: Duh!

> Oops. I know better than that. Fixed. : P

Thanks.

Just an annoyance of mine. Thank you for putting up with my assholery and converting your image.

Unfortunately I can't be of any real help to your actual problem.
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Old 05-26-2006, 03:43 AM   #14
Jathys
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Default Re: Broken Palette

I don't actually see what you mean by semi-transparent, so I can't help with that at the moment.

As for SMILE's warnings (especially the 212 bytes one)... This is one of SMILE's main flaws/setbacks... It will be working more logically (ie- give you a choice to save regardless of size) at next release (coming soon, but not sure when).

As for SABS being released for use of the door editor . . . SABS's door editor is evil.... It was great when there was nothing else, but SMILE's is much easier to use:
1) Put your mouse over a door (not the bubble, but the door tile itself).
2) Press "D" for Door (or right click on it while holding the shift key).

I don't think I'll make SABS available on my site again, simply because of the next release of SMILE... The only things SABS can do that SMILE can't:
-text editing
-samus palette editing
-ceres ridley hits
-certain item pick-ups

Anyway, SMILE can now handle all of this *better* than SABS ever did . . . It's going to be a happy release.
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Old 05-26-2006, 04:22 AM   #15
Acheron86
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Default Re: Broken Palette

> I don't actually see what you mean by semi-transparent, so I
> can't help with that at the moment.

That's my fault for using a custom tile screenshot. Here's the same bug, reproduced on a clean ROM:



Notice how you can see the background through everything.

So you know for sure what I'm doing... the original pointer for this palette is 7C AD C2, found at address $07E8A8. According to SMILE's pointer guide, this pointer "points" to the address $212F7C. So, I've gone to that address and copied the palette data there to a new address, $2FD708. I've then gone back to the old pointer and changed it accordingly, from 7C AD C2 (C2AD7C) to 08 D7 DF (DFD708). This is using a headered rom. I'd try it with an unheadered if I could, but I don't have one. :P

Thanks for being so helpful about this. Once I get the palettes working I'm sure I'll be set for some time.
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Old 05-26-2006, 05:21 AM   #16
Jathys
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Default Re: Broken Palette

> That's my fault for using a custom tile screenshot. Here's
> the same bug, reproduced on a clean ROM:

See it now... Strange

> $2FD708.
> DFD708

Since you're using a headered ROM . . . The pointer DFD708 actually points to $2FD908, because the header adds on $200 bytes (only to the offset, not to the pointer). I'm guessing you knew this, but just in case you didn't...

> This is using a headered rom. I'd try it with an unheadered
> if I could, but I don't have one. :P

It'll work the same in a headered or unheadered ROM. In any case, you have an easy way of getting an unheadered rom though . . . Tools -> Header -> Remove . . . If you do that, I would recommend re-openning the ROM after you do so, though there *shouldn't* be any errors either way.
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