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Old 07-13-2004, 12:38 AM   #1
Jathys
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Default Super Metroid stuff

Nothing in particular to post as of yet, but I always think ZD needs more discussion on Super Metroid, so I'm openning the floor. I'll keep people up to date on SMILE changes as I go along. Screenshots are a must, as always. Here's one that, as the title suggests, is not a trick:

<img src ="http://jathys.zophar.net/images/not_a_trick.gif">

I've been adding some more support for various enemy properties (or changing the pointers, if the properties are too messed up to change directly). Quite a bit has been added on that, so I'll do a mini-IPS later, instead of a screen to show those.

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Old 07-13-2004, 03:22 AM   #2
The 9th Sage
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Default Re: Super Metroid stuff

>Screenshots are a must, as always. Here's one
> that, as the title suggests, is not a trick:

I smell an evil metroid hack coming on.

> I've been adding some more support for various enemy
> properties (or changing the pointers, if the properties are
> too messed up to change directly). Quite a bit has been
> added on that, so I'll do a mini-IPS later, instead of a
> screen to show those.

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Old 07-13-2004, 09:03 AM   #3
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Default Re: Super Metroid stuff

> I smell an evil metroid hack coming on.

FX1 will take too much time/effort to add in this release, so I'll stick with what I've already got (for the most part)... It won't be an "evil" hack, but I'm thinking of releasing another Arena hack tomorrow . . . What am I saying? Arena is incredibly evil.

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Old 07-15-2004, 03:36 PM   #4
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Default Second Arena Hack

Note: this has nothing at all to do with the above screenshot.

This is not a huge hack or anything, by any means. Just like the last arena hack, this is just a mini-hack I made when testing SMILE. The last arena took 5 minutes to play. This one takes 20 or so . . . And takes you through 7 bosses/mini-bosses.

No need to report the graphical bugs, as they are all too obvious. Ignore them and enjoy . . . And for god's sake:
1) Explore each room before leaving it (you may not get a second chance)
2) Savestate before going through the doors (you may not get a second chance)
3) I've built a "model" of the landing zone *in* the landing zone... The things there represent other things... Study it.

http://jathys.zophar.net/files/Arena2.zipDownload it here</a>

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Old 07-15-2004, 04:11 PM   #5
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Default Re: Super Metroid stuff

Heh, I would love to have the time to create a full new Super Metroid with new locations, new levels and secrets would be in another places. I fucking love that game, not matter how much I did beat it.

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Old 07-15-2004, 06:08 PM   #6
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Default Re: Second Arena Hack

ok, this has been bugging me for a while

<img src=http://students.fccj.edu/~mecobt/samusdeath.gif>
there you go

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Old 07-16-2004, 04:51 AM   #7
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Default Re: Second Arena Hack

> ok, this has been bugging me for a while

LMAO . . .You don't like the color green? But why?

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Old 07-16-2004, 02:36 PM   #8
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Default Re: Second Arena Hack

> > ok, this has been bugging me for a while
>
> LMAO . . .You don't like the color green? But why?

it's not that I don't like the color green, it's just that it looks like a poor attempt at a GIF.

it's as if you used green as your transparent color, but the image itself was antialiased so it "blended" with the green to preduce different shades of green that didn't get removed when you set the green color as transparent [img]/wwwthreads/images/icons/tongue.gif[/img]

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Old 07-16-2004, 05:40 PM   #9
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Default Re: Second Arena Hack

> it's as if you used green as your transparent color, but the
> image itself was antialiased so it "blended" with the green
> to preduce different shades of green that didn't get removed
> when you set the green color as transparent

You know me all to well:-D

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Old 08-02-2004, 12:06 AM   #10
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Default Today's stuff... (screenshot)

Only did about 5 minutes of work on SMILE today, but it's a start on things to come soon . . . I'm working on implementing FX1 into the editor. For those who don't know what FX1 does (a lot), below is an example:



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