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01-07-2006, 03:20 AM
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#11
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Senior Member
Join Date: Oct 2001
Location: Chaoyang, Beijing, China
Posts: 826
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Re: BSNES (rules)
> I'd like to see that. I always thought that it took 10
> times the power of the CPU you are emulating or something
> like that (ie a 266MHz CPU) in order to run a game at full
> speed. (at least that's what I heard)
Only if you use a lot of half-assed code hacks and only care about making games run, not emulating the actual hardware.
I think byuu's intent is for bsnes to be hardware accurate, so anything tested in bsnes will work on a real SNES. With Snes9x and ZSNES, most of the time, stuff written t work on them explodes on actual hardware (see the font in Ys IV, the earlier patch for Wonder Project J, our early work on Tekkaman Blade SNES, or the flame on the title screen of RPGOne's first Dragon Quest I&II patch).
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Cinnamon Pirate.com</P>
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01-07-2006, 03:56 AM
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#12
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Senior Member
Join Date: Apr 2003
Posts: 1,386
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Re: BSNES (rules)
<blockquote><font class="small">In reply to:</font><hr>
You don't need that fast of a computer. I run a Pentium M 2.0GHz and get 110% speed in bsnes if I disable frame limiting.
<hr></blockquote>
And you are an idiot if you don't think "don't need a fast computer" is along the lines of two fucking gigahertz you moron. "Not a fast computer" is more like 300MHz. So, would you care to try again?
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01-07-2006, 04:09 AM
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#13
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Senior Member
Join Date: Jan 2003
Posts: 2,100
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Re: BSNES (rules)
> And you are an idiot if you don't think "don't need a fast
> computer" is along the lines of two fucking gigahertz you
> moron. "Not a fast computer" is more like 300MHz. So, would
> you care to try again?
Excuse me, but that was totally un-fucking-warranted. What the fuck is your problem?
I don't want to see shit like that again, thank you very fucking much.
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01-07-2006, 04:10 AM
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#14
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Senior Member
Join Date: Aug 2002
Location: Louisville, KY
Posts: 707
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Re: BSNES (rules)
I have a 1.73 GHz Pentium M on my laptop and it runs okay. I can't find any of the standard cleanup/filter options on it, though, so it blurs a bit when I resize the image... which, frankly, sucks.
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01-07-2006, 05:57 AM
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#15
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Senior Member
Join Date: Oct 2001
Location: Chaoyang, Beijing, China
Posts: 826
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Re: BSNES (rules)
> I have a P4 1.7 Ghz. I'm about to try it.
Apologies, I just reread my original post. I don't get 110% speed. I get 110 fps, which is 180% speed.
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01-07-2006, 05:58 AM
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#16
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Senior Member
Join Date: Oct 2001
Location: Chaoyang, Beijing, China
Posts: 826
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Re: BSNES (rules)
> I have a 1.73 GHz Pentium M on my laptop and it runs okay. I
> can't find any of the standard cleanup/filter options on it,
> though, so it blurs a bit when I resize the image... which,
> frankly, sucks.
Filtering options aren't standard ...
His resize option doesn't do anything to actually enhance the image, it just uses the hardware scaling built into your graphics card. Blame them or ask for software filtering :-/
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01-07-2006, 06:06 AM
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#17
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Senior Member
Join Date: Apr 2002
Location: England
Posts: 2,379
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Re: BSNES (rules)
> And you are an idiot if you don't think "don't need a fast
> computer" is along the lines of two fucking gigahertz you
> moron. "Not a fast computer" is more like 300MHz. So, would
> you care to try again?
Dude, are you living in a time-warp? I can easily remember when 500Mhz was fast. That was in 1999!
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01-07-2006, 06:22 AM
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#18
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Senior Member
Join Date: Apr 2003
Posts: 1,386
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Re: BSNES (rules)
<blockquote><font class="small">In reply to:</font><hr>
Dude, are you living in a time-warp? I can easily remember when 500Mhz was fast. That was in 1999!
<hr></blockquote>
The post was about the opposite of fast, aka "slow" or "slower than fast." I was asking about this very topic shortly after I made my post and bbitmaster came to the conclusion that "speed is relative." Given where applications and programs are in terms of speed, "not as fast" translates to about a 600MHz or so, but that ultimately depends and can widely vary. Saying that 2 GHz "isn't really that fast" doesn't fly, given the resources needed to run most programs.
Only most MMORPG's that are insanely graphics heavy require fast machines, otherwise everything else has a long ways to catch up.
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01-07-2006, 06:24 AM
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#19
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Senior Member
Join Date: Aug 2002
Location: Louisville, KY
Posts: 707
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Re: BSNES (rules)
> Filtering options aren't standard ...
I guess they're just put into nearly every emulator I play.
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“...a man's reach should exceed his grasp, or what's a heaven for?” -- Robert Browning
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01-07-2006, 06:48 AM
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#20
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Junior Member
Join Date: Jan 2006
Posts: 19
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Re: BSNES (rules)
2ghz Pentium IV :
http://cgi.ebay.com/ws/eBayISAPI.dll...tem=6837109020
Price? $65. And I'm sure you can find a better deal. Yes, a 2ghz P4 is slow by today's standards.
And yes, 2ghz for an SNES emulator is excessive. I'm well aware of that.
Again, the filter options will be in the next version. It will basically use any hardware filtering your card supports, which is usually only point and bilinear.
Two reasons I don't add filters such as HQ2x: 1) The code is a mess, and I don't like messy code in my projects. 2) These filters are highly CPU-intensive. With a 1.5ghz requirement for 60fps, how much overhead do you think using HQ2x will add to that? Keep in mind that bsnes runs 10-20% faster simply by not copying the 256x223 rendered video output from system RAM -> video RAM (yet still rendering the image internally), and that HQ2x quadruples the amount of data needed to be sent each frame.
I won't even get into technical problems inherent to direct scaling filters such as aspect ratio correction, hires mode, and interlacing.
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