The next version allows multiple controllers to be used, should work with both analog and digital controllers, and allows calibration of thumb-stick sensitivity. A godsend for fighting games. Unless your controller is fucked, it should work fine.
Yeah, I like the color curve a lot myself. Check out the curve with true TV-like scanlines:
http://byuu.cinnamonpirate.com.nyud....emp/hqscan.png
(Note: that image uses bicubic filtering and was generated in Photoshop, but the emu supports bilinear (or pyramidal / gaussian if your card actually supports it) with identical scanlines now)
It also does DirectDraw or Direct3D. D3D allows you to set the alpha level of scanlines, and also lets you choose any filter that your card supports (point and bilinear are all that's available, even on 7800 GTX / X1800XT cards, as far as I know).
I can't really do much about speed, but even a $100 processor off eBay can achieve 60fps with no frameskipping. If you don't want to upgrade to use bsnes, I understand. Hell, I still see people bitching that ZSNES runs too slowly on their P75's...
I plan to eventually write an article explaining why it takes 2ghz to emulate a system with a 2.68mhz processor accurately.
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