TileLayerPro 1.1 assumes that if a file is being read in a certain format (say, SNES 4bpp), it has a certain header that needs to be ignored. The result? Open a bin or gfx file in TLP and tell it that it's SNES format . . . You can't see or edit the first $200 bytes of the file!
Thanks to Kejardon, there is now a fix for this. The patch must be applied to TileLayerPro Version
1.1 to work. I'm placing this temporarily on the news section of JZD, so get it there.
http://jathys.zophar.net/index.htmlJZD</a>
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