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Old 03-23-2006, 08:58 AM   #1
JadussD
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Default Virtual Boy

This system was a little flawed, but I thought it was pretty cool, and it could have conceivably gone places. The 3-D effect was pretty damn cool, in that images really did look closer or farther away, rather than just bigger and smaller like on a 2-D screen. Sure, red is harder on the eyes than green, which would have been a much more preferable color, but what are you going to do? That Wario Game, Mario's Tennis, and Teleroboxer were all pretty decent games IMO, and that's a pretty impressive ratio for a system that had what? Less than 10 games in the US? There is the dork factor to the thing, but I'd kill to be able to play a system that has such a 3-D display, but with full color. Just picture a modern day FPS (or a good, older FPS) being played on something that uses similar technology. It might make the scare factor in Doom 3 stay around for longer than it does (which is like, an hour).

Virtual Boy really was pretty cool, it just failed for no better reason than the casual gamers thought it was "gay".
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Old 03-23-2006, 09:07 AM   #2
cbxweb
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Default Re: Virtual Boy

> Virtual Boy really was pretty cool, it just failed for no
> better reason than the casual gamers thought it was "gay".


I heard that it was originally was supposed to have RGB, but it was hard to get the GB LED's, so they settle with just red? It was also markteted wrong. How in the hell could it be a portable console? .. Now that I think about it, it was a bad idea IMO.
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Old 03-23-2006, 12:56 PM   #3
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Default Re: Virtual Boy

> Virtual Boy really was pretty cool, it just failed for no
> better reason than the casual gamers thought it was "gay".

It also really hurt your neck if you played it for long periods of time.

Also, and I know that it wasn't the main poitn of your post, I disagree about your Doom 3 comment. I think the scare factor in Doom was almost perfect. I would play for a bit and then something would happen that would make me put the game down for half an hour or so....but then again, I like to shoot in my shooters as opposed to being scared (I hated F.E.A.R for that reason).

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Old 03-23-2006, 01:49 PM   #4
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Default Re: Virtual Boy

> Virtual Boy really was pretty cool, it just failed for no
> better reason than the casual gamers thought it was "gay".

I'd say it was bad marketing and health concerns.

As mentioned before, it shouldn't have been marketed as a portable system. The word "boy" should not have been in its name since it's not like the Gameboy at all (aside from the low color count). There's also the power requirement: six AA batteries. That's a lot (*cough*gamegear*cough*). I always ended up using the AC adaptor when I played, which once again made it even less portable.

The health problems are probably the most likely reason it failed. I never got dizzy while using it, but I've heard plenty of people say that they did. Of course, I can't help but doubt that half of them have ever used the VB for more than a minute or two, if at all -- not to mention took the time to adjust the focus and such to make sure it's a crisp picture instead of a blurry mess. If the dizziness problem was really as widespread as people make it out to be, then that's a definate issue. I mean, you can't fix that and so you've lost those gamers, right?

There's also the neck cramp issue. The stand that came with the VB was very nice. It let you move the VB around quite a bit so that you could avoid hurting yourself. I'd give the big N a 'B' for effort, but it didn't quite work. This is especially true if you try using it for marathon gaming (which was strongly discouraged in the manual).

I found that this could be alleviated by some alternate setups. Basically, you have to bring the VB to your face instead of bringing your face to the VB. I managed some kind setup where I balanced the VB's stand on my legs while sitting. It kept my neck bent at the slightly downward, standard Gameboy angle. I have a friend who lies on his back when he plays it, sets the VB on his face, and lets gravity do all the work. Of course, neither of these methods really excuse Nintendo from their design problems, but they do work.
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Old 03-23-2006, 02:09 PM   #5
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Default Re: Virtual Boy

> Virtual Boy really was pretty cool, it just failed for no
> better reason than the casual gamers thought it was "gay".

It failed beecause it came out during the glory days of the SNES and no one wanted one.
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Old 03-24-2006, 01:36 AM   #6
The 9th Sage
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Default Re: Virtual Boy

Yeah, I think people come down to hard on the VB. Sure, the red was not the best of colors, but it really did have a few interesting games on it, like Red Alarm and Wario VB. I'm kind of curious to know what would have happened if it totally took off.
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Old 03-24-2006, 03:47 AM   #7
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Default Re: Virtual Boy

> Virtual Boy really was pretty cool, it just failed for no
> better reason than the casual gamers thought it was "gay".
>

well seriously do you remeber the crappy comersial? like with the 2-3 mullet kids playing the thing in "mountain sides" Crevases and all kinda shit like that! its like if they would of made a comersial now days with a man lifting busses and killing people bruttaly and a little girl eating ice cream with dogs dying from tanginite and grand mothers stripteasing to sell steroids on tv and the comersial would be "INTERLY" promotional for steroids and no joking with sarcasm. like no one will buy steroids with these images, like in the time images of kids in mountains playing a 3D red color video game with a red sky was plain "WTF?¿? like does the machine looks cool? does it play cool games? what is special with it exept my mullet has room for my head in the head set? mcdonald does a better job a making us eating health than nintendo it promoting there stuff right, like you must read stuff on the net to know wtf there up to, or els you never know from them... in that time the net was not the source for things like that so nothing helped and its those mullet kid fault if they were not gamers, but outs dore man who got bored to play inside and forced the comertial out side!<img src=smilies/2gunsfiring_v1.gif><img src=smilies/2gunsfiring_v1.gif><img src=smilies/2gunsfiring_v1.gif><img src=smilies/2gunsfiring_v1.gif>
well of course shooting kids with paint balls! not bullets dumbigass!


hey you mullet kids from that comersial! come and say hi, like hhow old are you? i bet you did not made it big like Jordy the 4y old singer who had his money profited from by his parents and is now old and has sued them for that ammount they took! Je m'appelle Jordy j'ais 4 ans et chui petit, dur,dur d'etre un bebe, dur,dur, d'etre un bebe!............man my mind died so happy time off from my relentless and proposturouse talking!
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Old 03-24-2006, 06:24 AM   #8
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Default Re: Virtual Boy

I seem to recall hearing back then that adding blue and green to the unit in addition to the red for the display would have at least tripled the cost of the unit. As bad as it did at it's eventual price point, it would have definitely went nowhere a 3x the price.
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Old 03-24-2006, 08:12 AM   #9
Dark Knight Kain
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Default Re: Virtual Boy

> As bad as
> it did at it's eventual price point, it would have
> definitely went nowhere a 3x the price.

Color may have saved the unit, but as I said it came out during the glory days of the SNES, I doubt it would've done very good.
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Old 03-24-2006, 09:06 AM   #10
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Default Re: Virtual Boy

Color, I think, would have made it kick ass. Even if it had to take 2 more batteries and tripple the price.
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