Quote:
Originally Posted by Reaper man
The draw system sucks for a while until you start learning how to refine magic from items/cards. After that it isn't as necessary. The awesome thing is you can attach magic to your stats and make god characters. Ultima to STR ftw!
I also liked the story and how Squall progressed and learned to open up a little.
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Great system, bad implementation, awful story. The system had so much potential to be awesome. It's prohibitively obtuse and daunting though. You realize from the getgo that you're going to have to be hitting "draw" a LOT. And you will. You don't get the ability to refine spells until later, and by that point you'll realize you'll have to play Triple Triad a LOT. Oh, and here's the story in a nutshell... "My name is Squall and I'm an anxty shounen manga stock character so I'm going to completely ignore this Rinoa chick and... OH MY GOD SHE'S IN A COMA I CAN'T LIVE WITHOUT HER I NEED HER TO BE COMPLETE BECAUSE WE ARE CLEARLY IN LOVE!!!!!"
Most of my disappointments are NES games which I hastily bought without bothering to read anything about such as LJN's X-Men. God that game was terrible... Another big one was Guilty Gear (the original, not the sequels). I've never returned a game faster. I was drawn to it from the hype it was generating by being a stylish fighting game with its instant death innovations. What I didn't know is that this "innovation" is that all you have to do to win both rounds is press QCF and square+x. No really, that's all. Plus that, the character designs were just awful. It was like someone let Todd McFarlane watch anime a few times, jot down a few quick notes and some extremely rough sketches then send them off to Tetsuya Nomura for completion. I don't care what anyone says, I hate the characters in that game. Dr. Baldhead is easily the best example. It's like everything about the game is a result of the designers trying way too hard to be cool.