Zophar's Message Domain

Go Back   Zophar's Message Domain > Emulation Talk > Rom Hack

Reply
 
Thread Tools Display Modes
Old 06-06-2005, 02:23 PM   #21
Jathys
Senior Member
 
Join Date: May 2000
Posts: 1,840
Default SMILE requests...

Believe it or not, I'm getting ready for another release:
-I've already fixed the bug that reads hex for music controls but saves as changes as decimal.
-Adding an option to the ini file to allow the user to choose between TLP palette format or YY-Char format. Also adding support for loading/saving level palettes
-The graphics editor (ie- decompress with SMILE, edit in your own tile editor, recompress to SMILE) will be made available
-Miscellaneous game behavior properties will be added (such as delay between bombs, speed of jumps, etc...)

This will be a sizable release, as you can see . . . Anyone have any suggestions for things that should be added?
Jathys is offline   Reply With Quote
Old 06-07-2005, 12:54 AM   #22
MonsieurSirhan
Senior Member
 
Join Date: Nov 2004
Posts: 429
Default Re: SMILE requests...

> This will be a sizable release, as you can see . . . Anyone
> have any suggestions for things that should be added?
>

Charging Missiles?

Simultaneous 8-direction laser shot when being a ball.
MonsieurSirhan is offline   Reply With Quote
Old 06-07-2005, 05:42 AM   #23
Chill Penguin
Junior Member
 
Join Date: Nov 2004
Posts: 21
Default Re: SMILE requests...

I listed a few at TEK, but I thougt of another one.

Adding some of those created PLMs (don't know how it would be accomplished though). Oh great, are we going to have something along the lines of Super Metroid ASM workshop available for download?

Oh, I have a great one! "Create hack" button, but actually do something, like corrupt the rom or randomly change bytes within all the screens to look like total garbage.

Eh, but a more likely possibility along those lines, a "default generator" button that only works on the current room. That way, if you think you've corrupted your rom, you can have it fix that room. Like we actually need that <img src=smilies/magbiggrin.gif>. That's more for the n00bs that don't know the limitations of the original Super Metroid.
Chill Penguin is offline   Reply With Quote
Old 06-07-2005, 03:05 PM   #24
Fx3
Regular Member
 
Join Date: Jan 2005
Posts: 31
Default Umm... yeah...

The enemy data is a problem. We have no freedom to change the enemy data - limited to bear with the stuff the address posses, or changing it. Meh. Why no way to add/delete a few more types of enemies in a room (or corridor)?

Plus, the map. I think the map editor is... hard to use. It's a couple of rooms linked each other through the doors... as pointers. Can't you add a feature to link the rooms when scrolling up/down/left/right? I mean... if scrolling up, change to room (offset number here); else, if scrolling down, change to room (another offset here) and so on.

Hmm... There's an issue with the doors when placed mid-level, but not to get the screen scrolled - just to separate two regions of a same room. The two right blocks of an horizontal door are "transparent/air", and not solid.
Fx3 is offline   Reply With Quote
Old 06-07-2005, 03:07 PM   #25
Fx3
Regular Member
 
Join Date: Jan 2005
Posts: 31
Default Re: SMILE requests...

> Charging Missiles?
>
> Simultaneous 8-direction laser shot when being a ball.

Nope. This would require ASM programming, dude.
Fx3 is offline   Reply With Quote
Old 06-08-2005, 06:20 AM   #26
Jathys
Senior Member
 
Join Date: May 2000
Posts: 1,840
Default Magnet Ball

Alliance is not dead, just letting people know. What better way to let people know than a screenshot? I call this one "Magnet Ball" . . . It will be similar to Spider Ball, only you may not be able to use it on walls (ie- only the ceiling). As of right now, I've only made it so that gravity reverses itself when you are morphed. $17 bytes of ASM so far . . . Expecting the total code to be upwards of around $80 bytes when finished.



BTW- Yes, I know that Samus isn't actually touching the ceiling in the screenshot. She's still falling towards the ceiling. To have her "land" on it completely, I'll need to reverse collision detection for magnet ball . . . Some of those $60 or so bytes I'll be adding.
Jathys is offline   Reply With Quote
Old 06-08-2005, 07:05 AM   #27
Murray
Regular Member
 
Join Date: Aug 2004
Posts: 74
Default Re: SMILE version 0.40

> 2. Use the compare rom feature, compare the hack to the
> original.
I WOULD use the compare rom feature, but SMILE won't open my rom to let me do so! "Protected ROM, you cheater!"
Murray is offline   Reply With Quote
Old 06-08-2005, 10:27 AM   #28
CROcOp
Senior Member
 
Join Date: Sep 2004
Posts: 196
Default Re: SMILE requests...

> Nope. This would require ASM programming, dude.
>
Is this an ASM hack or what?
CROcOp is offline   Reply With Quote
Old 06-08-2005, 04:05 PM   #29
Jathys
Senior Member
 
Join Date: May 2000
Posts: 1,840
Default Re: SMILE requests...

> Is this an ASM hack or what?

Alliance is an ASM hack, yes. SMILE isn't though (and that's mainly what I'm asking for suggestions on). I just wish there were a way to bridge the gap . . . Some of my ASM hacks have properties that should be editable with SMILE.

In any case, I'll take what suggestions I can get:
As for missile charging . . . This could be a nice way to use super missiles. It'd prevent the player from shooting them too quickly. It'd also open up a space in the FX3 menu for a new item.

As for shooting 6 directional lasers from morph form . . . That's quite all right. I think it's enough that I intend on allowing you to shoot in morph anyway.
Jathys is offline   Reply With Quote
Old 06-08-2005, 04:06 PM   #30
king killa
Senior Member
 
Join Date: Jun 2002
Posts: 2,124
Default Re: SMILE version 0.40

> > 2. Use the compare rom feature, compare the hack to the
> > original.
> I WOULD use the compare rom feature, but SMILE won't open my
> rom to let me do so! "Protected ROM, you cheater!"
>

It's still your fault. Backup your roms.
king killa is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:21 PM.

Contact Us - Zophar's Domain - Archive - Top

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.