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Old 06-01-2005, 08:51 AM   #1
Jathys
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Default SMILE version 0.40

SMILE is now at version 0.40 . . . Here's what's new:
-set bomb timer
-set maximum # of bombs, beams, or missiles Samus can use at once
-easier handling of music control/track
-barrier tiles (you go through them, enemies don't)
-create/load/save enemy palettes to/from Tile Layer

That last one is pretty nice, if I do say so myself. I know SMILE handles palette changes already, but you can't directly see how it's affecting your critter. This helps you visualize the enemy in TLP (correct palettes do that) and also allows you to change palettes knowing exactly what the end results are going to be ahead of time. Save them with TLP, then load them back into SMILE:


Alliance:
Still working on things, just slowly. Beam splitter code is 1/3 done. Lots of ideas are surfacing due to research I've done in the past week.
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Old 06-01-2005, 01:53 PM   #2
Blade556
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Default Re: SMILE version 0.40

Nice work Jathys, I'm liking the looks of it already <img src=smilies/magbiggrin.gif> Keep up the good work <img src=smilies/thumb.gif>
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Old 06-01-2005, 05:55 PM   #3
Chill Penguin
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Default Re: SMILE version 0.40

WOW! So that's what's possible with SMILE combined with TLP (probably CHR-YY also). Heh, I actually saw your stuff on four different boards, but this is the only one to have the screenshot.

Once again, good job. I'm amazed at how far this project has gone.
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Old 06-01-2005, 06:02 PM   #4
Jathys
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Default Hey Hey Hey!!!

> WOW! So that's what's possible with SMILE combined with TLP
> (probably CHR-YY also).

Not unless CHR-YY can read TLP palettes (I had to include the header) . . . If it doesn't, but there's enough demand for it, I'll make it CHR-YY compatible too.

Two things to show off:

Note: the multi-pb's do not all work.


Note: the shot does work, but currently only goes one direction.
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Old 06-01-2005, 10:43 PM   #5
Insomnia DMX
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Default Re: SMILE version 0.40

While downloading this I noticed that it took Jathys less than one month to make a new update to SMILE, that's pretty fast and consistant. Also two features here will be very helpful in the future! <img src=smilies/thumb.gif>
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Old 06-01-2005, 11:04 PM   #6
Murray
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Default Re: SMILE version 0.40

> While downloading this I noticed that it took Jathys less
> than one month to make a new update to SMILE, that's pretty
> fast and consistant. Also two features here will be very
> helpful in the future!
>

If my ROM hadn't been corrupted when using the previous version...
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Old 06-01-2005, 11:09 PM   #7
king killa
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Default Re: SMILE version 0.40

> If my ROM hadn't been corrupted when using the previous
> version...
>

weren't you banned back when you started bitching about this site giving you a trojan?
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Old 06-01-2005, 11:16 PM   #8
Insomnia DMX
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Default Re: SMILE version 0.40

You have two options if you still have the rom.

1. Remove the intro if it's not already removed.
2. Use the compare rom feature, compare the hack to the original.

That is, if you still have it...
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Old 06-02-2005, 02:22 AM   #9
The 9th Sage
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Default Re: Hey Hey Hey!!!

re the super missle in maru mari form

Hahah, nice. <img src=smilies/thumb.gif> That's kinda great.
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Old 06-02-2005, 04:29 AM   #10
Fla Flash
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Default Re: SMILE version 0.40

You, my friend, rock....if this gets any better I'll probably have a minor heart attack.
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