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Old 10-04-2009, 03:32 PM   #1
The 9th Sage
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Default Mame v0.134u2 released

A new unstable release of Mame has hit the scene. Read on to see what's new/improved in this version:

MAMETesters Bugs Fixed
  • 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC)
  • 03458: [Sound] bzone and clones: Broken engine sound (couriersud)
Source Changes
  • Added genuine sets of Rally-X and New Rally-X [Team Japump!!!]
    discrete_sound_r now can inquiry any node: [couriersud]
  • the return type is UINT8, consequently the designer needs to ensure
    that the node delivers adequately scaled data.
  • input nodes allow the input data to be scaled. The return value is
    the node value *after* scaling.
  • DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud]
  • DISCRETE_566 - started making a more accurate simulation based on
    testing of a real IC. This makes the rest of Sky Raider sounds work.
    [Derrick Renaud]
  • Completed dump of Gun Survivor 2 cart [Guru]
  • Hacked in the dsp56156's "Long Interrupts." Added SUB opcode.
    Polygonet Commanders now goes in-game! [Andrew Gardner]
  • plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood]
  • Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS
  • m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont]
  • exp is slow, but pow is even slower [couriersud]
    - more LS624 optimization, replace pow(10, x) by pow10(x)
    - mixer loop optimizations
  • Impromved discrete performance for mario: [couriersud]
    - pow to exp : 5%
    - parallel tasks : 45%
    - minor tweaks
  • M680x0 update: [R. Belmont]
    - Add CPU types 68EC030, 68030, and 68EC040
    - Start of 030/040 PMMU, including stubbed PMOVE
  • Fixed up RAM bank names to prevent crashes with memdump. Extended
    explicit banks to 96. [Aaron Giles]
  • multfish.c driver fixes and improvements: [MetalliC]
    - Hooked up inputs for Roll Fruit
    - Added hopper emulation, payout now works
    - Added information on how to initialize Roll Fruit
    - Added in missing rom to a few MultiFish sets
  • DISCRETE_555_MSTABLE - optimized speed and added new operating modes. [Derrick Renaud]
  • Fixed ROM name of warpwarp. Also removed 4th program ROM which is not
    present on real board. [Team Japump!!!]
  • Memory references can now explicitly specify logical or physical
    access by prepending with an 'l' or 'p'. Logical remains the default.
    Example: ppb@1000 = physical program space byte at address $1000.
    ldw@2000 = logical data space word at address $2000. Changed cheat
    finder to explicitly reference physical memory when writing out new
    cheats. [Aaron Giles]
  • Added simple system for auto-detecting cheat-worthy RAM areas.
    [Sandro Ronco]
  • Added NULL check to prevent MAME from crashing if a new input device
    was connected at runtime. [David Haywood]
  • Expanded PROFILER_USERx to support up to 8 custom profiler areas.
    [Christophe Jaillet]
  • Added more _NAME macros to be consistent with the standard naming
    conventions. [Atari Ace]
  • Shuffled code around to better integrate HazeMD implementation.
    [David Haywood, Fabio Priuli]
  • Sped up mario_custom_run() discrete sound. [Derrick Renaud]
  • Added discrete sound to Sprint 8. [Derrick Renaud]
  • Removed capacitor aging code and assumed range input is gnd for all
    74LS629. [couriersud]
  • Omplemented m:n logic for buffered task nodes in discrete sound
    - preparation work so that a task node output buffer may be read by
    more than one following task.
    - target: implementation of task groups: tasks in a task group run
    parallel, task groups serial. The current main task may than just
    be task (in the last task group)
  • Space Walk - started discrete sounds. [Derrick Renaud]
  • Added static qualifiers where possible throughout the code.
    [Atari Ace]
  • Discrete task groups [couriersud]
    - DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0, <=9)
    - Tasks are scheduled in the order of their task group
    - Nodes are automatically buffered between task groups
    - Discrete core determines nodes which need buffering to minimize
    overhead (information in DISCRETE_LOG)
    - A discrete block list now must put each stepped node into a task
    if it uses tasks
    - Drivers not using tasks will get one task allocated automatically
    - Updated drivers accordingly
    - Some more constification
  • Optimized tab removal in srcclean. [Atari Ace]
  • Centralized color definitions and made some colors more specific.
  • Hooked up Polynet Warriors joystick properly. [Andrew Gardner]
New games added or promoted from NOT_WORKING status
  • Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]
New clones added
  • Total Vice (ver UAC) [Phil Bennett]
  • Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)
  • [D. Beneke, Guru, Smitdogg, The Dumping Union]
  • Street Fighter II' - Champion Edition (Accelerator!, bootleg)
  • D. Beneke, Guru, Smitdogg, The Dumping Union]
  • Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]
  • Gals Panic 4 (Korea) [Choi Sung Ho]
  • Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]
  • Cadash (Germany) [Volker Hann, Team Europe]
  • Space Empire (bootleg) [Team Europe]
  • Target Hits (ver 1.0) [Andrew Conroy]
  • Vulcan Venture (Older) [Irongiant]
  • Astro Blaster (German) [Volker Hann & Team Europe]
  • Pac-Man (Galaxian hardware, set 2) [Team Europe]
  • Zaxxon (Japan) [Team Japump!!!!]
New games marked as GAME_NOT_WORKING
  • Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]
  • 48-in-1 MAME bootleg (ver 3.09) [Guru]
  • 48-in-1 MAME bootleg (ver 3.02) [Guru]
  • Seta Roulette? [Team Europe]
You can find the source diffs for this version over on MAMEdev, or right here on Zophar's Domain.
Just can't wait to bomb some Dodongos.

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