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Old 08-17-2005, 10:48 PM   #11
Insomnia DMX
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Default Re: Worst beam in Super Metroid

It only takes two wall jumps to get spazer before Kraid, I always get it before Kraid. Also, you are determining whether you will not have either the Charge or Spazer in my hack. So make sure you make it clear which one you want "voted off."

Edit: Muldoon likes spazer
Edit 2: I grow impatient, next new person to reply with an opinion gets the win.<P ID="edit"><FONT class="small">Edited by Insomnia DMX on 08/17/05 07:17 PM.</FONT></P>
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Old 08-17-2005, 11:30 PM   #12
The 9th Sage
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Default Re: Worst beam in Super Metroid

> Edit: Lemme make this easier... Spazer or Charge?

Hm, I'm torn...I always liked the Charge beam...it's good if you're running low on or want to conserve missles. Maybe people'd want to keep it if you increased it's power a bit.

*edit*
Yes...from what people are saying, if it's possible, I'd drop Spazer beam and increase the charge beam's power, either increasing it's actual power or reducing the time to charge it somewhat...dunno if those things are possible though, heh.<P ID="edit"><FONT class="small">Edited by The 9th Sage on 08/17/05 07:32 PM.</FONT></P>
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Old 08-17-2005, 11:36 PM   #13
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Default Re: Worst beam in Super Metroid

Charge FTW! Spazer dies! Now you can wait for screens of my new project that erases Spazer soon.
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Old 08-17-2005, 11:38 PM   #14
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Default Re: Worst beam in Super Metroid

> Charge FTW! Spazer dies! Now you can wait for screens of my
> new project that erases Spazer soon.

A Winner is Me! <img src=smilies/magbiggrin.gif>
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Old 09-02-2005, 07:08 AM   #15
Sifian
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Default Re: Worst beam in Super Metroid

Here I go being slightly off topic... but do you think it would be possible to eliminate the "wave" function without getting rid of the wall penetrating factor? Because I think it'd be cool to have to choose between wide attacks and penetrating attacks. With the wave/plasma beam, you get to have your cake and eat it too.

So... my vote is for wave.

But.. something to keep in mind. Less tools in the game make it more challenging, thus you might NOT want to eliminate the LEAST useful beam.

BTW, what space are you specifically referring to? Graphical placement or actual coding space? is it that difficult to expand the ROM? I suppose that could really complicate its functionality with smile in any event...

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Old 09-02-2005, 12:17 PM   #16
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Default Re: Worst beam in Super Metroid

Dude! Spazer. The Charge beam has SOO many uses.
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Old 09-02-2005, 11:42 PM   #17
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Default Re: Worst beam in Super Metroid

-Ice beam is a classic and a must keep.
-Wave penetrates walls, so that makes it great.
-Plasma does great damage.
-Charge allows you to harm bosses without missiles.

So the loser is: Spazer... I guess since you aren't intended to have the great Plasma beam at the start you need SOMETHING. But I say this one could go and not be missed.
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