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Old 09-17-2004, 09:04 PM   #41
Dark Knight Kain
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Default Re: 16 bit to 8 bit

> You mean like this?

That looks great, I'd love to see graphics like that in a ROM hack <img src=smilies/thumb.gif>

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Old 09-18-2004, 11:03 AM   #42
AkaneJones
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Default Re: 16 bit to 8 bit

> That looks great, I'd love to see graphics like that in a
> ROM hack
>
Yah I did the full level http://www.elazulspad.net/ubbthreads...5-SMB3Test.gifhere</a> just to see what it would look like like. It'd work for any SMB3 Sky level not just 1-4. But sadly I don't have half the skills necicary to arange anything, so If I hacked anything into the game it'd be left to what's there and and what could be moved around in a editor. Which is much trickier to get something to look good. Accually my unfinished Roland's Curse hack had that problem It would have looked beter if I could have moved sprites around so I could have a 16x32 tree square insted to the crap 16x16 ones.

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