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Old 07-19-2006, 05:27 AM   #31
Lenophis
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Default Re: Unveiling of the new project

Heh, I forgot to show the next set of screenies here. <img src=smilies/cry.gif>

<img src=http://slick.panicus.org/img/joker%20doom00.png> <img src=http://slick.panicus.org/img/joker%20doom01.png> <img src=http://slick.panicus.org/img/joker%20doom02.png> <img src=http://slick.panicus.org/img/joker%20doom03.png>

Veterans of the game probably remember that Joker Doom wasn't possible in that battle. Not anymore. Setzer's slots have been derigged, and it's now based on your own timing. However, if a formation doesn't allow Joker Doom, it then checks for instant death immunity, and misses if the target(s) are immune. <img src=smilies/magbiggrin.gif>
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Old 07-24-2006, 05:40 AM   #32
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Default Re: Unveiling of the new project

As not to keep this place out of the loop, fear the Lobo!

<img src=http://slick.panicus.org/img/FF6%20-%20Lobo.png>

<img src=smilies/magbiggrin.gif>
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Old 08-12-2006, 06:04 AM   #33
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Default Re: Unveiling of the new project

Just a quick status update, progress is being made, it's mostly behind-the-scenes stuff that I doubt anyone would be interested in reading.

One thing of interest, I went through the game and found all the monsters that shared the same sprite and palette (Cadet and Templar, for example) and gave them unique palettes. Don't worry about the palettes fitting in, I am the palette master!

New palettes and a lot of new sprites are going to make the monsters much more interesting, trust me, just wait until you see some of the new bosses waiting for you near the end of the game

See if you can spot the difference in these sprites:



While working with monster graphics Lenophis and I noticed a few had "holes" in them, areas where transparent pixels were used unintentionally. We went on a bit of a crusade to fix them, pretty much every monster had at least one hole.

Well, that's all for now.
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Old 08-12-2006, 07:41 PM   #34
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Default Re: Unveiling of the new project

> New palettes and a lot of new sprites are going to make the
> monsters much more interesting, trust me, just wait until
> you see some of the new bosses waiting for you near the end
> of the game

This project has to be one of the most advance FFVI hack I've seen. Just a short question, are there any event changes?

P.S: When I say event I mean by storyline events.
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Old 08-12-2006, 10:00 PM   #35
Dark Knight Kain
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Default Re: Unveiling of the new project

> P.S: When I say event I mean by storyline events.

In terms of actual events, yes, a few things have been changed so far and there are plans to change even more. In terms of storyline, I'm trying to fill any plotholes as I go along editing the dialog, also at least one of the new bosses will have some backstory. I'm hoping to put a lot more story into the World of Ruin since that part of the game was always so boring to me.
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Old 08-12-2006, 10:33 PM   #36
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Default Re: Unveiling of the new project

> I'm hoping to put a lot more story into the World of Ruin since that part of the
> game was always so boring to me.

<img src=smilies/werd.gif>

You just got another guy following this hack.
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Old 08-13-2006, 04:11 AM   #37
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Default Re: Unveiling of the new project

<blockquote><font class="small">In reply to:</font><hr>

I'm hoping to put a lot more story into the World of Ruin since that part of the game was always so boring to me.

<hr></blockquote>

<img src=smilies/werd.gif>

Quoted for truth.

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Old 08-24-2006, 03:56 AM   #38
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Default Re: Unveiling of the new project

Fear the changes!

<img src=http://slick.panicus.org/img/item%20properties00.png> <img src=http://slick.panicus.org/img/item%20properties01.png> <img src=http://slick.panicus.org/img/item%20properties02.png> <img src=http://slick.panicus.org/img/item%20properties03.png> <img src=http://slick.panicus.org/img/item%20properties05.png> <img src=http://slick.panicus.org/img/item%20properties06.png>

<img src=http://www.zophar.net/wwwthreads/smilies/thumb.gif>
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Old 09-12-2006, 06:41 PM   #39
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Default It has a name

At long last, the project has a name.

*drumroll*

The FF6 Hack. You have to pronounce the italics.

*awaits the flame war*
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Old 12-03-2006, 07:16 AM   #40
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Default Re: Unveiling of the new project

This thread needs some love...

I have a very special movie to show everyone, Leno whipped this up earlier, it's our first event created from scratch rather than editing an existing one:

http://dragonsbrethren.elazulspad.ne...s/newguard.rar

Those guards don't know when to quit, do they?


By the way, since we'll probably forget to update this thread again:

http://www.finalconquest.net/forums/...splay.php?f=16

You can get the latest updates at that forum.
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