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Old 07-10-2010, 04:05 PM   #7
InVerse
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Join Date: Jul 2002
Location: Midwest, U.S.
Posts: 1,489
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Well, if your SMILE editor can't render PAL then perhaps you could use someone else's SMILE editor. And while you're at it, ask them if you can borrow a dictionary so that you can look up the meaning of the word render. If you're feeling really brave, maybe even dig up a document on ROM formats, which you clearly don't know anything about.

Of course the Super Magicom format has PAL and NTSC "renderings". So does the Super Wild Card format. And the UFO, Pro Fighter and Game Doctor formats. That's because SNES *cartridges* come in PAL and NTSC formats.

Do you actually understand what the PAL and NTSC standards are? They're television encoding systems. Without going into too much technical detail, NTSC runs at 60hz and is the standard used by the US and Japan (ie. the primary video game producing / consuming countries) while PAL runs at 50hz and is the standard used by all of Europe and Australia. An NTSC SNES won't run on a PAL TV and vice versa. Thus separate systems that require separate cartridges had to be produced.

The reason your ROM is in PAL format is because it was dumped from a European version of the cartridge. It has absolutely nothing to do with what copier format the ROM is in. If you want an NTSC version of the ROM then download the US/Japanese version of the game instead of the European version.

The reason SMILE doesn't support PAL is most likely because the data is stored differently than in the NTSC version of the game and the author didn't feel like documenting those differences and adding in support for them to his code.

The reason you can't figure this out is because you're not a hacker. And you never will be. You don't even seem capable of becoming a piss poor script kiddy.

Last edited by InVerse; 07-10-2010 at 04:50 PM.
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