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Old 04-27-2010, 02:21 AM   #3
Lenophis
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Quote:
Originally Posted by PriusOmega View Post
I'm working on an interesting ff6 mod, and before I begin, I need to see how possible some of my ideas are. My aim here is to evaluate the workload and know of any impossibilties.
FF3usME and Drakkhen's Miscellaneous Data Editor can do some of what you want. But a lot of it will require you to add code.

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1) change magitek into a multiple skills set called "special". Edgar, gau, and shadow currently have it. I'm assuming each character can have a different "special" skill set, since Terra has more magitek abilities in the actual game? Are these abilties always free to use and quick to cast, or can these things change?
Yes and no. There's code that checks for Terra only, currently. More code would need to be added to check for more characters. This code is at C1/4D2E.

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2) I want to change "slots" into "pray", and give it to relm. Pray gives random all party white magic effects, such as life 3, shell/protect, blink, and cure 3. (maybe Holy or all-Holy (holy=pearl) as the 777 swap).
How feasable is this?[/quote
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3) I want to change "absolute zero" into a magic spell. Can it be done? Do I have to make a new spell mimicing it?
Yes, yes, and yes. Without severe nashing of teeth, you'll have to replace one of the current 54 spells characters learn.

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4) I want to make dance good. Really good, to balance out tripping and the overall awfulness of dancing. Can I change all of the dance abilities? Can I change the number of abilities per terrain? Can I change the %chance to use?
The dances, like just about everything, are spells. Open up FF3usME's spell editor and find the spells they use. To change the number of steps per terrain, code must be added, and possible a lot of code if each dance has a certain number of steps. Changing the chances is the easiest part:
Code:
(Data - for chances of each dance step)
(Probabilities: Dance Step 0 = 7/16, Step 1 = 6/16, Step 2 = 2/16, Step 3 = 1/16)

C2/05CE: 10 30 90
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5) can I make it so that stealing an item from a monster has any effect on that monster? I want to change "capture" into "gouge" (or some synonym) that, when you successfully steal from the enemy, it puts a dot on them for the rest of the fight. Doable? Can I at least inflict poison in this manner? Can I do anything at all?
You can get creative with AI, but without additional code, no.
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