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Old 08-25-2009, 11:37 PM   #5
Kilyle
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Join Date: May 2009
Location: Stuck in the black hole that is TVTropes.org
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Cool Will do

Quote:
Originally Posted by InVerse View Post
...a 16x16 font doesn't store the text any differently than if it were an 8x8 font. One byte still equaled one font character, with a table somewhere else in the ROM presumably telling the game which tiles corresponded with which values.
Makes sense.

Quote:
My suggestion would be to try a basic relative search. If that doesn't uncover anything, then try a second search using wildcards between each value, in case the game does use 2 byte values.

Do the lists you said you found use a different font than the dialogue text?
A basic relative search for "haz" (from "Chaz") turns up tons of occurrences. A basic search for "ready" turns up one at 002A-A712 (A=19, a=39, 0=08), a set of values I've gotten for a couple other words too. A search for "work" grants four possibilities, but none match the one for "ready." Ergo, MTE seems likely. I'm up for that challenge.

I haven't played the game in a while (guess I should ) but I believe the menus have a one-tile font, and that's probably the font used for all the names of monsters and items and such - hence, the list I found. But I didn't find that font in Tile Layer Pro. I'll go back and look more thoroughly.

I'm hoping to locate, eventually, the gorgeous cut-scene panels that the game uses. It would be nice to see where these are stored and mess with them, see if I couldn't come up with another picture instead, or like, change the colors on their clothes or something.

Anyway, more work for me to see. Thanks for the info so far!
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Last edited by Kilyle; 08-26-2009 at 11:41 AM. Reason: Must've been tired.
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