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Old 05-04-2005, 09:10 AM   #26
Wren
Senior Member
 
Join Date: Sep 2004
Posts: 556
Default Re: What's your favorite emulator(s)?

<blockquote><font class="small">In reply to:</font><hr>

> if getting full speed on a decent PC isn't possible (AFAIK,
> some of the really 'heavy' drivers have dynamic recompilers
> now). But when 1Ghz is already more than enough, there's
> really not much point. I don't think any of the MAMEdevs
> have PCs that slow, and not many other people do either.

<hr></blockquote>

That's part of the problem. Instead of retooling the software, you're perfectly happy to bump system requirements up. Just because people have fast PC's doesn't mean that code efficiency should be tossed out of the window.

<blockquote><font class="small">In reply to:</font><hr>

> It should be noted that .kkreiger gets very unpredictable
> results on different PCs, or even with different video card
> drivers on the same PC due to that way that it works.

<hr></blockquote>

That isn't the reason that I brought up .kkrieger. It's a great example of modern day code optimisation, that's all.

<blockquote><font class="small">In reply to:</font><hr>

> MAMEdev already rejected hardware rendering for that exact
> reason. Thanks to that, MAME operates very consistantly on
> different PCs and even on other platforms.

<hr></blockquote>

So on one side you aren't concerned with MAME running on older PC's, yet in another you are concerned that it run on older video hardware? Could you be any more ambivalent about this?

<blockquote><font class="small">In reply to:</font><hr>

> To make MAME smaller, you'd have to start eliminating code.
> Once you do that, accuracy suffers. The explicit purpose of
> MAME is to emulate hardware as accurately as possible.

<hr></blockquote>

That is an admirable goal, however I doubt that code would have to be removed, just altered.

<blockquote><font class="small">In reply to:</font><hr>

> Sacraficing it just to get a smaller binary for some whiners
> would be totally contrary to this. I believe there's also a
> fair bit of commentary in the drivers to make it more
> readable so improving the driver is easy.

<hr></blockquote>

I really couldn't care less about what the future holds for MAME, I am only stating my reasons for not using it. The thread will also show that I didn't even bring MAME into the discussion, it was just jammed in my face. I seldom even play games.

Code comments don't affect the compiled size.

<blockquote><font class="small">In reply to:</font><hr>

> 'Kiddie warez' is generally defined as pirating stuff that
> is still being actively marketed and sold. Emulation of a
> game that was only released last week would be a prime
> example. Watch the MAME forum for a while and see what
> happens to those sort of people on it.

<hr></blockquote>

I've already concluded that from your last post. Regardless of what you might believe, piracy is piracy. There isn't a lesser form of it.

Now you encourage me to read the MAME forums to see pirates scold other pirates for piracy? That's classic.

<blockquote><font class="small">In reply to:</font><hr>

> It's good for hammering a point across when you get the
> impression that the other person just isn't getting it.

<hr></blockquote>

No. It isn't. Coming up with a real rebuttal is.

<blockquote><font class="small">In reply to:</font><hr>

> Your information is incorrect. While only NeoRAGEx is only
> designed to run games that were around when it was, the last
> binary would try to load any game placed in the ROMs folder.
> If you put Samurai Shodown V Special in there, it'd take a
> stab it it. MAME would not.

<hr></blockquote>

I believe that the last NeoRagex binary is a hacked version. That isn't even the one that I use. It'd also be easy enough to modify MAME to do the same.

Besides, there could be other reasons that an emulator allows a user to load something outside of its designated "OK, less illegal game list". Homebrew software for one. Legal ownership of a newer ROM is another.

<blockquote><font class="small">In reply to:</font><hr>

> As stated above, false. The official MAME binary does not
> emulate games that are still being sold. The King of
> Fighters 2002 and Metal Slug 4 made it in specifically
> because SNK-Playmore stopped selling them.

<hr></blockquote>

If MAME accurately emulates the NeoGeo hardware then yes, it does. Making a change to MAME's source to include those games would be trivial.

<blockquote><font class="small">In reply to:</font><hr>

> It does have artistic value compared to NeoRAGEx. The
> accuracy is worlds better.

<hr></blockquote>

And that makes it more artistic how? You make it sound as if the NeoRagex author came at the project with the mindset of purposely making it inaccurate.

<blockquote><font class="small">In reply to:</font><hr>

> You're the one who can't seem to see any difference between
> emulating games that are no longer sold, and emulating those
> that are still actively sold first-hand.

<hr></blockquote>

I'd say that it was very extrasensory of you to know that I'm on the bleeding edge of software piracy if you weren't horribly incorrect.

<blockquote><font class="small">In reply to:</font><hr>

> The law may not see
> a difference, but most people with half a brain can.

<hr></blockquote>

I guess you'd absolutely know then, huh? (I know, cheap shot . Couldn't resist.)

-Wren

Quote tags added for readability.

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