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Old 04-07-2009, 02:38 PM   #2
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Join Date: Sep 2008
Posts: 8

Chances are that if a game uses an 8x8 font, then it's coded in such a way to have all characters available at all times, and just use tile numbers to draw text.

Such a game will require significant rewrites to the text engine to
* Draw more than one tile per character
* Render a big tile inside VRAM
* Not run out of VRAM because all characters need 4 tiles worth of space in VRAM, that may exhaust a game that only has English or Kana characters in VRAM
* Expire old tiles as needed
And there will probably be many copies of the text drawing routine thrown randomly about the rom.
Good luck learning ASM.
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