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Old 01-13-2007, 08:53 AM   #10
BlackTelomeres
Junior Member
 
Join Date: Dec 2006
Posts: 8
Default Re: A few SMILE questions

Well, the thing is, it isn't so much a background problem as it is a problem in the relationship between other rooms and all landing site rooms. When cloning a door and changing it to attach to the landing site (unless it's the same configuration the original Super Metroid has), it gives that graphical error after exiting the door no matter what I've changed of those three pointers in either the connecting room, or the landing site room. The only thing that actually doesn't give the error is if I change the bgdata of the connecting room to a landing site background. Which is probably what I'll have to do if I can't figure this out. I also went through some of the Japanese Super Metroid hacks and more of them than I remember also have this error in them.

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