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Old 10-30-2009, 09:19 PM   #24
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Join Date: Jul 2008
Posts: 278

That could be, but since Banjo-Kazooie wasn't after the time of the N64 hardware modifications or of the 64DD expansion being canceled, it would also make sense if the SNS implementation wasn't done until a later release build of the game. Even according to Mumbo in his briefing of the pictures, Rare definitely had some progress on Banjo-Tooie, but it was much later when they saw that they were practically forced to cancel. So it could be that they kinda "needed more time".

What would really help is if I can trace a GS code to let Banjo move through boundaries like walls and doors, and then I can go through the door instead to see if anything happens.
I can't really find the text in the game, though, since all that stuff seems to be compressed or encrypted.

I want to know this for sure, though; I want to prove, one way or the other, if the current fate is correct.

The only other possibilities I have in mind are the version or maybe my save file.
If the interview was fake, they did a good job, except a few notions were suspicious I think. The only real reaction I had at first, was the two outer eggs being fake and used to prevent cheating--while there were codes you could enter in the Sandcastle floor to unlock them. I'm sure they expected people to hack the game and find the codes, though, so that would be the only explanation behind that contradiction.
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