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Old 10-26-2008, 09:05 PM   #6
Join Date: Sep 2008
Posts: 17

Originally Posted by Lillymon View Post
I didn't think Devil May Cry was that hard. It was my first ever PS2 game and I beat it fairly comfortably on normal. Devil May Cry 3 on the other hand, that is insane.
I think i just made things harder than they actually should have been with that one. still, was tough 4 me... but those style games are not my forte. as far as 3 goes i did have it but it and like 5 other ps2 games of mine have mysteriously vanished and i have no idea what happened to them. never even opened it.

Originally Posted by Umiliphus View Post
I believe it's important to distinguish between real challenge and impossible, unapproachably obtuse rubbish. Most people who complained about Battletoads (I like to think there have been many) singled out level 3, but in actuality every step of everything after that point is bubbling over with cheap death, and rarely in the context of battle. Additionally, the implementation of "continue" was absolutely moronic in two player mode.
But then, to me, up until maybe 1993, almost every western developed console game in which lives were limited was near-impossible, if not totally. Even Plok, which I liked, I had to acknowledge I'd never be good enough for. At least, unlike an earlier draconian Software Creations game, Solstice, it allowed me to think I had a chance for a while. Imagine how astounded I was when Zophar had the nsm contest for Solstice and more than one person entered.

The NES version of Ghosts nuh Goblins had some bits of atrocious programming which unnaturally contributed to its already unreasonable demands, but at least it could be figured out and worked around. What was going on with "The Immortal?" I couldn't decode what that one wanted at all.
lol nicely put. yes battletoads was stupid hard. level three was actually pretty easy for me. It was maybe 3 or 4 levels or so after that one where u had to do the same thing in space ships with shifting barricades that always shattered my hopes as well as my toad. i dont really remember but i may have cleared that stage once. personally i dont ever once recall feeling it was cheap tho im sure im in the minority. however - impossible came to mind everytime i ever played that masochistic froggy death trap they deemed a game. but then again they are one n the same i guess. Few nes games could be called fair.
I despise the trend these days to substitute cheap tactics in games for smart AI, and good level design.

Well i forgot about ghost n goblins. i never owned that one but barely remember dying a few times at my uncles. another cheap nes game was Dragon Power. I hated that game but wanted to beat it. yup, im at peace with the fact that ill never ascend to the peak of victory mountain in any of those games.

Oh and as far as Ultima Exodus, i never had instructions or anything. I just remember the king saying go off and kill the darkness or whatever and that was it. i remember i didnt even kno how to heal my people except for wander around forever until they finally regenerated. heaven forbid they get poisoned or catch a cold. I always had a cleric but i dont remember them being too very useful. could never afford to revive anybody. leveling was a pain. my inept constantly missed every attack while the enemies were like elite super ninjas of pixelated hero thwarting doom. yup, those were the good ol' days
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