View Single Post
Old 11-24-2008, 05:06 AM   #7
Soushkin
Regular Member
 
Soushkin's Avatar
 
Join Date: Jul 2008
Location: Dislocated
Posts: 57
Default

Very nice indeed. I'm just wondering if you guys actually tested it before release, because I'm getting "stuck" in the most weird places. I feel this hack is far from finished, so why release it already??

I'll take some screenshots of what I'm talking about, and I'm only five minutes into the game.

Everyone knows what I'm supposed to do with this block.


After I've pushed the block, I get stuck. Link can't jump over this:


Solution 1: Backflip over it.


Solution 2: Leave some space between the pushing block and the other blocks. This will allow Link to jump over the block.


Room = Fail.

Second thing where I get stuck:

Behind this wall is an iron Knuckle.



Attack the green zone to get the Iron Knuckle to attack you, and break the wall so you can pass to the next room.



Hey, Iron Knuckle, thx for breaking the wall. Since I can't fight you now, I'll just run passed you to get to the next room.

Iron Knuckle = Fail.



Once you leave the room behind the Iron Knuckle and get back to the previous room (with the Iron Knuckle) you'll get stuck behind the wall the Iron Knuckle had to break for you.


Only possible solution: Attack the Iron Knuckle, from such a close range he will kill you in just one hit. So the solution is to die. That's a great way to solve a "puzzle".


And this are just the two first room of your first selfmade dungeon, the one in the Lost Woods where norrmally the entrance to Death Mountain/ Goron City is.


If this is a prelude of what's to come then you guys failed already. First two rooms of the first dungeon to have issues like this just shows this hack got either rushed, or has never been tested what so ever.


I suggest you guys learn from the people who did the Parallel Worlds hack of LttP, and release hacks only once they are finished.

Alright, I'm now at the end of the first dungeon. So far this dungeon has suffered from poor design, and I mean really poor.

Here's a good example of what I'm talking about:

On the left you see a block normally to be removed by playing the Ocarina, but, since I don't have it yet, I can't use that. Since there's a switch on it I'm assuming I need to jump on that switch to open the gate on the right side which leads to the boss' room.



Instead of pushing those blocks to the left, I pushed them to the right side. Guess what's gonna happen now:



Exactly:



Woohoo, well done Link. You've passed the gate without even bothering with that switch:



Poorly designed?? You decide.
__________________
If you can see it and you can touch it, it's real.
If you can't see it, but you can touch it, it's transparant.
If you can see it, but you can't touch it, it's virtual.
If you can't see it and you can't touch it, it's gone!

Last edited by Reaper man; 11-24-2008 at 09:05 PM. Reason: don't triple post, edit instead.
Soushkin is offline   Reply With Quote