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Search: Posts Made By: Ghostroo
Forum: Rom Hack 07-27-2009, 08:54 PM
Replies: 43
Views: 28,004
Posted By Ghostroo
What I meant about how the ZT/BZT engine handles...

What I meant about how the ZT/BZT engine handles tiles, I meant that it's in another "format" that Tile Layer Pro simply just doesn't understand because it wasn't programmed for it. Unlike ZT/BZT,...
Forum: Rom Hack 07-27-2009, 06:41 AM
Replies: 43
Views: 28,004
Posted By Ghostroo
Well the best suggestion I can think is just use...

Well the best suggestion I can think is just use scroll bars for BZT's levels till you can fix up the code to work properly. Personally I don't have any issues loading the editor on my system since I...
Forum: Rom Hack 07-27-2009, 01:07 AM
Replies: 43
Views: 28,004
Posted By Ghostroo
Nice to know it's updated. Back years ago I...

Nice to know it's updated. Back years ago I stopped trying to play BZT namely because the ROM kept crashing, most likely due to faulty emulation code or a bad ROM file. I will probably try it again...
Forum: Rom Hack 07-23-2009, 03:53 AM
Replies: 43
Views: 28,004
Posted By Ghostroo
There's a couple of Mega Drive/Genesis emulators...

There's a couple of Mega Drive/Genesis emulators that can view the VRAM tileset that also generally shows the pallete list.

Gens KMOD has it under CPU/Debug/Genesis/VDP, tiles seem to be using...
Forum: Rom Hack 07-22-2009, 02:38 PM
Replies: 43
Views: 28,004
Posted By Ghostroo
I'm curious if you plan to add a tile viewer for...

I'm curious if you plan to add a tile viewer for the wall and sprite graphics. It's a bit confusing to know what each wall tile is because they're all marked as an identical tag and the only way to...
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